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October 14, 2021

Time to Move

We have resisted it with all our might, but it is time. Inform has served us well as an engine for many years, but it is dated and can't keep up with us. We've reached a point of not even being able to compile the huge mess that is the wonders of our game.

So, we want to move to a new code base. The trick there is twofold. 

One: We have to code the core engine into it.

Two: Content would then need to be re-added to the new engine.

This will lead to an awkward period as we fill out the new place with goodies. Bright side! The engine we're looking at, Godot, will let us work on the web, on windows, on mac, and even publish Android apps!

It will also let us start and keep an interface that does not expect heavy typing, or even any typing. Click the button.

So, I ask, how does this sound to you? Shall we proceed?

If we do, the polls will stop for a while, the money going towards the work of getting this where we want it.

Comments (7)

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SonicSavior01 · October 15, 2021

And that’s fine with me! I love a fresh adventure!

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SonicSavior01 · October 15, 2021

When the game shifts to this new engine will our saves be transferable our will we need to start over? Not that I mind, I was just wondering.

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Flexible Survival · October 15, 2021

I'd put that at like a 90% chance of restart.

h
hahaluckyme · October 14, 2021

long overdue and well worth it! love it

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PleasantlyDank · October 14, 2021

As an android user working with an emulator this sounds awesome!

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NineTailSymbologist · October 14, 2021

I approve for the potential of an Android app alone. The interpreter I currently use is not particularly suited for how the game's set up. Will the side game's like flexible infection be carried over as well?

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Flexible Survival · October 14, 2021

Unlikely. They work where they are, and aren't what people ask for, change wise. This is for Flexible Survival.