UBE VAM Lashes [LRO] [LM]
Info:
I edited/utilized the VAM textures from LowResOutis' port for the original UBE lash. They aren't 1:1 identical to his port and I exchanged the duplicates in the original mod with lash textures I combined new.
2K/BC7
mesh has a changed UV for the bottom lashes
ESP is light
made a universal working hairflow map, so this has support for CS Hairspec
20 lashes unisex
Installation:
Install UBE.
Install my mod.
For CS Hairspec you need to run PGPatcher with Hairflow maps patching enabled.
The lashes can be found at the beginning of the slider.
Credit:
UBE - VAM Eyelashes LowResOutis
used existing ESP records to make my own
all textures
Applications / Tools / Mods:
xEdit - ElminsterAU
Blender (BadDog LE/SE/FO4 PyNiFly Blender plug-in)
Adobe Photoshop (NVIDIA Texture Tools Exporter)
Substance Painter - HairTG Surface (Indie License) - Highly recommend anything HairTG!
ScreenArcherMenu
Halofarm - the Aether Suite (Millepon - Aether Suite Teleport Menu)
PGPatcher - hakasapl, Sebastian1981, RealExist
Permissions on my Patreon About Page.
Changelog:
April 9th 2026_1.1 Update - switched from unisex record IDs to male and female because Racemenu doesn't support unisex records for preset load. It saves them correctly, but doesn't load them correctly. For male characters you need to reapply the new headpart and resave the preset. Female characters stay the same.
There is no official documentation for Racemenu so I couldn't know this and tbh I am so busy mod making that I can't play Skyrim, nor do I work a lot with presets these days. I make a character and stay on that save instead of loading presets. On top I save presets on default assets to keep them neutral, so I didn't catch this myself.
Thank you Vaelys for reporting!
Comments (2)
Thx for the mod, great job! Also cool char preset) Do you plan to publish it?
Thank you, and no, I share the assets I make, but not my chars.
