CotR Skin Complexion 01 [LM]
CotR Complexion for women. I sculpted skin in 3DCoat and combined them with DAZ skins I bought. This was a lot of work and needs a lot of skill, knowledge and expensive applications.
Info:
4K/BC7
face textures - diffuse, normal, specular and rfaos maps
Merged with default Skin from CotR from Khisartin.
I created CS Jiaye's AIO rfaos maps, that fit default CBBE skin from CotR - body/hands.
Lips are purposefully that pale, it's the only way to ensure Nude/Pink ombre lips are possible, which are one of my favorite lips ever. Use lip tints to change them how you need them.
Installation:
Requires ofc CotR and it's default skin option - CBBE.
Install and overwrite CotR files.
Jiaye's AIO - Advanced Skin will find the rfaos maps and will use them automatically. Without Advanced Skin those maps won't do anything. If you don't use Advanced Skin you can delete the textures that end with "_rfaos.dds".
Credit:
skin assets for rfaos maps and base used for complexion - CotR default by Khisartin/DDS Workshop
Applications / Tools / Mods:
CotR - TRXtrixter, Viverna, khisartin (aka Letho0036 on Nexus) ,НиЧЁтак@Я, Distortion217, ljty76810a, LedyKora, rnk_khv, ilVobla, Dammit
FreeFlyCam
Blender (BadDog LE/SE/FO4 PyNiFly Blender plug-in)
Adobe Photoshop (NVIDIA Texture Tools Exporter)
3DCoat
Substance Painter
HairTG Surface Indie
ScreenArcherMenu
Permissions on my Patreon About Page.
Changelog:
26th Jan 2025_Updated
CotR Skin 01 [LM]_1.1 - Edited rfaos map to fix dark spots in earholes on Subsurface mode Burley.
Thank you ChaosCurry for reporting.
If you don't use Jiaye's AIO - Advanced Skin, you don't need to update.
Comments (5)
For those who use ENB/ReShade: the face texture will look a lot more rougher than on screenshots, so the pores will be more defined (I use NAT III ENB).
Yes, I make my skins for Community Shaders. And all existing skins are too smooth for CS because people toned down normals because ENB/Vanilla renders them poorly. Normals aren’t supposed to be that toned down. So there aren’t much working skin assets for CS. I am balancing that gap out. Good example is the added Substance Painter render, CS comes closer/is identical to that. So I can make my assets and know they look good and how they are intended. Whilst I have to literally ruin and destroy them to be working in ENB/Vanilla.
Do you plan on reworking all the faces?
No, I don’t.
Beautiful!
