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February 12, 2026

Apostate Verity Demo V0.1.00 Released!

Hello everyone! The day has finally arrived—the public demo for our game, Apostate Verity, is officially available for download!

Thank you so much for your incredible patience.
You can find the download link below!

You can also download it from Itch.io:

https://kitda-games.itch.io/apostate-verity

About the Game Apostate Verity is an adult-oriented 2D side-scrolling action game. Players take on the role of Verity, a battle nun adventuring through a dark world plagued by pestilence and horrific monsters. As she fights to uphold her steadfast faith, you will experience intense, high-difficulty combat that demands both tactical skill and lightning-fast reflexes.

Current Version: v0.1.00 This initial demo showcases the core atmosphere of the game world and the basic combat system. We encourage everyone to jump in and give it a try!

Future Development Roadmap We are already planning to update the demo to v0.2.00 in the near future. Here is what you can look forward to:

-NPC Village: A hub area populated with various characters.
-New Enemy Varieties: More monsters to challenge your skills.
-Full Questline: A complete event sequence culminating in a Boss Battle.
-Quality of Life Features: Fast Travel and Map functionality.
-Gallery: A dedicated space to rewatch special animations.
-Expanded Combat: Implementation of ranged attacks and several new melee skills.
-Destructible Clothing: Visual armor damage system.

Please stay tuned for more updates!

If you have any valuable feedback or ideas, please feel free to leave us a comment. We would love to hear from you!

Comments (19)

N
Nikolai Kolesnik · June 21, 2026

Hello! Where can I download the game?

K
KitDa Games · June 22, 2026

Hello, you can download the game from our ci-en and itch.io.

A
Alone Wolf · April 27, 2026

looking nice :)

I
IceGameTuber · April 8, 2026

Hi, what about x-ray? will this system be in the game and is pregnancy planned, as well as a wardrobe?

X
Xonian · March 20, 2026

Any chance this is coming to Mac?

K
KitDa Games · March 20, 2026

Sorry, we don't have a mac to build the file. but if there are many people asking for a mac version we will make it.

S
SpireSpider · March 18, 2026

The baseline is fantastic. Being able to cancel attacks into roll and guard is seamless and makes the game feel responsive, the core of watching out for cues is engaging and reminds me of Sekiro, and the visuals are incredible. Would be cool for challenge seekers such as myself to have an item, option, or debuff that removes the icons on attacks so we have to be observant! (I know that's probably gonna be annoying to some, but I like that kind of stuff) Definitely want more, now I just have to go back and actually die to see the H part of the game lol. Minor thing, I think the game is pretty but maybe include an option for less foreground elements? I'd probably keep it on myself but I can see it being a bit much for others at times.

K
KitDa Games · March 20, 2026

Thank you, we had reduced the foreground in v0.1.10 and we will keep it in mind in the future to keep foreground clear enough.

G
Gia Bảo Lưu · March 9, 2026

how get game apostate verity

K
KitDa Games · March 9, 2026

The game is still in development, we are doing our best working on it.

A
Arjan Zweers · February 25, 2026

I played the demo after I saw a random YouTube recommendation of a playthrough of your demo (without the scenes), and it being a free demo I wanted to give it a try myself as it looked decently fun. I will have to say, despite the gameplay being very limited at the moment, it did suprise me in a positive sense. The combination of attack/block/parry/dodge makes for a suprisingly fun gameplay. It's a very solid foundation that you can build upon. The icons of when to block and when to dodge did trip me up a few times, especially during the boss, but that's a me issue. Now for the criticisms where I will be as constructive as I can. The game rewards failure rather that succes. To see the spicy cutscenes you need to lose to the enemies and beating the enemies, and especially a boss, does not reward you with something even better. The game right now also does not reward you to engage the enemies since you are not being rewarded for defeating them. Instead it incentivizes the player to speedrun to the next new enemy, lose, and dodge roll out of every previous enemy encounters. However, since a hub is being added with NPCs to interact with I assume enemies will have drops in the future for quests or gold to buy items in shops. Still, it is something noteworthy right now. When you do die it takes a bit too long to click be able to click away the cutscene. This is very noticable when you lose to the boss that has 2 cutscenes. Being able to skip them faster to get back into the action would be an appreciated QoL update. Jumping right now adds absolutely nothing to the gameplay. There is no platforming and you cannot perform any action while jumping. Dodging is also superior to avoid enemies. The combat is also not very platformer friendly. I am genuinely curious how you guys plan to make jumping work out within the gameplay you have created because I see a lot of ways where it can go wrong and very few ways where it will go right. I'm looking forward to the next demo. Best of luck with the development.

K
KitDa Games · February 26, 2026

Thank you, everything you mentioned will get improvement in our next demo v0.2. H-attack from monsters, more rewards from defeating monsters and real platforming. please look forward to it!

f
fuksiarz120 · February 20, 2026

I finished the demo of your game and I liked it. The graphic style reminds me of Darkest Dungeon. The healing mechanics are also cool. I can't wait for the game to come out so I can finish it.

K
KitDa Games · February 21, 2026

Thank you !

C
Crazyskeleton · February 20, 2026

Just beat the boss already! Amazing game so far. I like how you have to time your rolls, but the game feels easy right now, especially since I can just spam my rolls. Maybe a stamina bar could help, but then you'd have made Goon Souls. The H-scenes are nice, though I hope there's a milk finisher for the animations in the future. Overall, this is great!

K
KitDa Games · February 20, 2026

Thank you! there gonna be more H-scene for sure,also lots of h-events and bad endings.

H
Harrison Hamilton · February 18, 2026

brilliant work, id love to see you tinker with the idea of a grapple and break out system and some more non death 'defeats' but other than those ideas i love the whole thing you got going on here.

K
KitDa Games · February 20, 2026

Thank you, we will have it in the version 0.2 demo.please look forward to it!

T
Tian Gao · February 15, 2026

Excellent work! Here are some immature suggestions: 1. The walking posture isn't sexy enough, and the speed feels odd. 2. The battle axe is very long and heavy; I hope the character's rolling and attacking movements can take this into account. 3. The roar when the man-eating tree boss appears sounds strange. 4. Block canceling is being overused.