Indecent Desires – The Beginning Has Been Remade
Hey guys,
We’ve talked about the interface improvements and the new Hints System, but those changes also gave us the opportunity to rethink something even more important:
how Indecent Desires actually begins.
Until now, the opening was much more scripted. The player started inside a continuous introductory sequence and had to move through that part of the story before the game really opened up.
We wanted the beginning to better represent what Indecent Desires has become.
So we remade it.
The biggest change is that free roam now begins almost immediately.
Instead of spending the opening following a long predefined sequence, you are introduced to the world and then given control. You can start exploring the house, checking locations, interacting with characters, and deciding what you want to do much earlier.
The objective isn't to remove the story. It's to make the opening feel less restrictive and let the player start experiencing the game itself from the very beginning.
The other major difference is that the game's systems are now available from the start.
That means the player begins with access to the full interface, including Navigation, Inventory, Attributes, the phone, map, time controls, and the other systems that gradually become important as the game expands.
Most importantly, the new Hints System is active right from the beginning.
Instead of relying on a scripted introduction to tell you exactly where to go next, the game can guide you naturally through hints while still leaving you free to explore.
The idea is simple: give the player freedom without leaving them lost.
The remade opening now focuses on four things:
Free roam from the start — explore instead of simply following a sequence.
Full UI available immediately — the game's main systems are there from the beginning.
Step-by-step guidance — Hints help introduce activities and progression naturally.
Selectable characters — character interactions become part of the experience much earlier.
This also gives us a much stronger foundation for future updates. As we continue improving existing character paths and adding more interactions, the beginning can introduce those systems naturally instead of forcing everything through one long opening sequence.
The goal with all of these recent changes is the same: make Indecent Desires feel less like a collection of scenes connected by menus and more like a world you can actually explore.
There is still plenty we're improving, but this is a major step toward that direction.
More soon.
Thank you for your continued support!
Vilelab Team
Adrien
Comments (4)
Seems like good changes. Free roam can be fun. Especially if you find a few surprises that aren't a direct part of the main story line.
Will the itch version get the update later on?
blk dude & monique sex when
When are Monica and Trevor having sex?
