💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
March 6, 2026

Early March progress update

Just wanted to post an update as it's been nearly 3 weeks since Chapter 3 release. I don't think many people are interested in tech updates but since that's the majority of what I have, I'll just talk about that a little.

As I mentioned on the discord server, before Femdom Isekai Chapter 4, I wanted to work on a one-off/standalone chapter with a popular anime character. I found a great model of Artoria Pendragon (Saber from Fate series) and wanted to use that as the basis for this. I've since gotten permission from its creator to use it in a femdom game and started working on it.

Here's what the model looks like for anyone curious:

Shoutout to the creator: https://www.patreon.com/cw/RyanReos . This model is of top-notch quality. It's got 4k textures for all the base colors and normal maps that matter.

Past few days, I've been working on getting the model optimized and in state where I can get it working in my game engine. Nearly done with a first version of this. It uses a well known rigging system called Auto-Rig Pro for Blender but that's not compatible with custom game engines out of the box (although the plugin does support export to Unreal, Unity, Godot, etc). My main focus at this very moment - hack into ARP's Unreal engine export process to export a model I can use/animate in my game engine.

The longer term benefit of this will be that this is the most highly used rigging system for Blender and will open doors for me to user other models I find online, not to mention this model's creator has about 10 other high quality models too I might end up using in the future. So, working out a workflow for this is an investment into the future beyond just this model.

But there's more to do and other things I've been working on as well. For a bit of background, since the game is on a budget, I've been using free hosting that supports 25mb files max. So, I've been hand optimized the 3d character models & stage models to ensure they were under that strict limit. But with the Artoria model, there was no way I was going to fit it in under 25mbs. The first version I get working will be with lower quality textures but even those won't fit under 25mb. And I eventually want to add an option in the settings for players with a powerful PC setup to be able to experience the highest quality version (it looks absolutely unreal in VR) that'll be 100mb+ easily.

And to that end, I've implemented a chunk based model download system to the game for the 3d models. With this change, my game engine supports much larger models. It also means I'll need to be less careful managing file sizes of the character & stage models going forward which will save time too. For example, having togglable fashion items for the dommes was something I had to be stringent about. But not anymore.

I've also been planning the setup for this standalone chapter. For anyone familiar with Fate Stay series, you'll know that one of the central concepts is that during "Holy wars" some sorcerers summon powerful warriors of the past to fight on their behalf. And the warriors are called servants and summoner is called the master. I wanted to reverse this. I'm thinking that you/the player were trying to summon Saber/Artoria as a servant but ended up actually being sucked to the past when she was still the ruler of Camelot. I've found a location model of a throne room that kinda fits this theme too. I'll be working on fleshing out this concept more and obviously working on the location too.

Other things

When porting over the perf improvements to it Chapter 1, I introduced a bug that broke the dialogue system in VR for it. Luckily someone on reddit reported it and I've rolled out a fix. Thanks to whoever messaged me!