Save System Debacle...
Howdy folks,
We've been made aware that folks are loosing saves when running the latest versions of Overworked (anything 1.1.2 or above). We're so sorry about that! We made a change that we thought had -zero- impact on saves, and in our testing team no one reported saves disappearing. However - our testers generally run on debug builds and are always running the latest alpha builds in testing, they also have debug tools to allow them to jump to specific days and specific scenarios - so ultimately no one reported any issues with saves not working.
As it turns out, saves from older versions aren't compatible with the changes we made in 1.1.2 (or later) - unfortunately it means folks will have to restart.
Again, we're sorry about it, we're going to keep our eye on it, and we've been working with our testing group on ensuring we have saves from prior versions to test new versions against. We understand how frustrating it can be, so we're going to work twice as hard to make sure we aren't messing it up again going forward. At least... not without a way to migrate your saves forward or something.
Thanks for sticking with us folks! Game Dev and supporting backward compatible saves can be tricky sometimes. We're trying our hardest to make sure we don't mess it up again.
Comments (3)
I had to restart on all the updates. Cause it redownloaded the game
It sucks, but thankfully this happened rather early on, so it'll be easy to get back to where we were lol
Thanks for your understanding! I definitely dreaded writing the post!
