Lamborghini Huracan ST EVO2 GT2
v. 2.15
Made by GUERILLA Mods
3D Modeling, Mapping, Materials/Textures,
Animations: Benjamin Baron, Timo Hartmann
BOP: Immanuel Vinke
Textures: Marcel Erner
Sound Design, UV Mapping, Materials/Textures: Timo Hartmann
Custom shader patch 1.76 or above required!
Instructions:
This is our first car to use cphys tyre model which features realistic temperature coefficients, grip curves and contact patch calculations
Furthermore, this is the first car we release with cphys suspension calculations and brake temperature feature.
SPECIAL INSTRUCTIONS FOR USE:
Quick explanation for the brake balance. With KS physics you set absolute brake bias so the value in setup becomes the distribution. With cphys you set line pressure at the main brake cylinder while the actual brake power is calculated by rotor and pistons. So 50% will be more like 70:30 in our case due to the larger front brake systems.
Extra Option A: Interior endurance light
Extra Option B: Endurance lights exterior
Changelog v2.15:
• steer animation tweaks
• extension tweaks
Comments (6)
The AI for this car is very slow and crash-prone, similar to the GT4s. If you get the chance, please investigate. Thanks.
steering a bit too limited perhaps? really struggling to reach brabham's performance, just an example...
hello, I installed several mods here and I wanted to launch assetto with but, each time I took a car (audi , porsche, lambo ect) the game did not launch, can you help me?
custom shader patch is required ;P
This car is very good as others. Im on part trying to create race series with these mod cars but I have noticed that some cars are far superior to others.
Great work, guys. Barring any new additions this "completes" (and exceeds) the European GT2 grid, right? Thanks for keeping on keeping on, producing SUPER mods. 👏🏻👏🏻👏🏻
