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December 29, 2025

Devlog 4. 2025

Greetings!

This is the last devlog of 2025, and it’s going to cover a little bit of everything.

Let’s jump right in: two updates are planned for mid-January — the Public version and the Patron version. Also, there will be a very important announcement at the end of January.

Now, let’s talk about :

📜Game Philosophy

I’ve seen a lot of feedback that the game is too hard or confusing, with people asking for tutorials and hints everywhere.

Let me explain my vision. The game is meant to be old-school challenging. There will be secrets and minimal hints — only the absolute basics regarding mini-game rules and the UI. There will be no hand-holding and no hints on what to do next; everything you need to know will be in your quest log or in the dialogues with characters. While the main content is relatively straightforward, you'll have to discover the side content yourself — either by luck or by piecing things together.

⚖️Quality vs. Quantity

There won't be a ton of characters, and the amount of scenes will vary from one to another. A single scene consists of three separate animations, which is what takes up the bulk of my development time. Every single frame is hand-drawn; I don’t use Live2D or AI generation. One scene can contain up to 50 unique frames. So, if an update is delayed, it’s because I’m busy drawing this frames.

I think you’ll really enjoy the new animations with Elizabeth — the time spent was definitely worth it.

📱Other Platforms

Regarding other platforms: not right now, and definitely not in the next six months.

  • Android: Maybe. (Currently, I just don’t have the time).

  • Steam: Not for now. (Thanks to censorship).

  • Mac & Others: No plans. (I don’t have the devices to test game).

🌐Localization

I plan to add machine-translated localization for Turkish, French, Japanese, Korean, and Chinese. These will join the existing languages: English, German, Polish, Spanish, and Italian. No other languages will be added until the full release.

🖥️UI

I consider the UI to be the weakest part of the game. I will improve it, but it is not a priority at the moment.

🏁Future

The game has an ending; it won’t be in development forever. I already have a complete roadmap for all the content, but it’s too early to share it just yet. Also, the game actually has a story! It will continue to evolve, but I need to finish implementing all the core mechanics first (some are still missing).

🥂Last words

Thanks to everyone for the support, it’s really important to me❤️. To be honest, I didn’t expect such an incredible response to the first build. It shows me that all the time I spent polishing every little detail was worth it. I’ll continue to bring you high-quality updates.

Wishing you all a great New Year!

P.S. I’ll drop one more spoiler on the 31st, and then I’m taking a few days off.

Comments (2)

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Supamit Slipknot · October 10, 2026

Ko

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Daniel Lopez · January 3, 2026

more conten please 7u7