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November 25, 2025

Exclusive materials. Early stage - Part 1

Greetings!

The first parts of these Exclusive Materials will be dedicated to the early stages of development. While I'm actively working on new content for the game, I thought it would be fun to look back and show you how much the game's appearance has changed.

The clinic– this is what it looked like at the very beginning:

I grabbed sprites from free sources and drew those gray and pink character mockups to test the basic functionality:

  • Transitioning between rooms

  • Time changes

  • Day changes

  • Stat growth after clicking the minigame button (since actual minigames didn't exist yet – see that pill button there?)

  • Character interaction

  • Display on different resolutions and monitors

  • Upscaling and downscaling, surfaces

  • And so much more

Once everything proved functional, the real drawing began... which brought us here:

I started to get a clear vision of how the locations and characters would look, and how to move forward. The first UI elements and settings buttons came to life, and the Secretary and Housewife got their first static sprites...

...And then began what I call the "Oh, I have an idea how to make it better – I'll go do it!" phase – a drastic clinic redesign and a total overhaul of almost everything because I felt the quality wasn't quite there yet. Time passed, and it really started to pay off:

It all kicked off with character redesigns, with the Housewife going through the most changes, and there was also a new look of the Blue Guy. I decided to start the location overhaul with the reception, leaving the doctor's office for a later...

But wait, there's more! I had another idea💡: "Well, maybe I can improve things just a "little" bit more and update the interface while I'm at it." So I went ahead and did exactly that. And here's what came of it!. The "little" polish turned out to be not so little after all, and here's the final result:

Am I satisfied with the result? Absolutely! Do I regret spending time on it? Not at all! I gained a ton of experience and achieved much better quality as a result.

Looking back at this journey, it's incredible to see how far the project has come from those first mockups. Every iteration taught me something new, and each
"one more improvement" phase brought the game closer to the vision I had in my mind. This is just the beginning of the story...

💜Thank you so much for supporting the project! As I say – it only gets better from here!