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January 3, 2026

Vulpes' Tailoring Tools!

Hello and welcome to my tool page. My name is Vulpes, a fellow 3D creator and Niche Avatar User.

It's always been a pain for me, a Kyuulin Diehard, to make enough outfits to quench my need to dress up in this silly game we call VRChat. As a 3D anim industry professional, I dont have enough time and energy to come home from work and make dozens of assets for the 12 different avatars I love to use. As such I've came up this tool set that allows you to quickly move assets between models, weightpaint, and make blendshapes.

These tools are not meant to be a one and done fix, but it will hopefuly let you as an artist get 75-80% of the way done in a matter of seconds, letting you focus on making a single high quality asset, and then distributing it to a multitude of avatars with minor clean ups and tweaks to each as necisssary.

I will be atttempting to make at least 2 Avi Variants a month as voted on by ya'll. One is selected by all patreons and the other is selected by commercial teir and above. Additonal Variants will be released as I have time to work on the tools. By supporting me you'll help me pay for the avatars I get to add to the growing collection. If you are an Avatar Creator and would like to have your avatar get a Variant, contact me personally.

Variants do not contain Avatars themselves, and as such this tool can not be used to distribute or easily make clothes for avatars you dont have. Instead it deforms clothes to a vague representation of the original avatar's proportions. You need the actual avatar to correctly add weightpaints and blendshapes.

TOS: https://www.patreon.com/posts/tos-147999284

SUPPORTED AVIS: https://www.patreon.com/posts/officially-148652374

QUICK START GUIDE: https://www.patreon.com/posts/quick-start-148000985

DISCORD: Vulpes Tailoring

Roadmap (In no particular order)
- First release and bug fixes.
- Get new software that will allow me to increase the speed and consistency of the Universal Mesh Variants.
- Open Sourcing Variants. (So you guys can add avis)
- Program a custom point deformer. (Currently I rely on Blenders internal point deformer)
- Bones! Allow for bone's to moved for clothing with additional bones.
- Zone parts of the body and allow you to select what parts of the Universal Mesh are used.
- Ear and Tail Compatibility.
- Better Hand and Feet deformation. (Automatic Toe Spread)
- Rebuild of the Universal Base Mesh Topology.
- Guide for Building your own Universal Mesh Variants.

Alot of the art on here is made by my wonderful friend GhostRent