Idle Mining - 1.0.1
QoL improvements:
Improved tent baked lighting
Radio (video player) on/off button size increased
Some people don’t like the video player being off by default, but I couldn’t turn it on without harming the world. It will be as it is for now
Spawn moved away from the rock
Disabled grab highlights on other players’ pickaxes
Increased the size of the hand menu (pickaxe and game panel buttons)
Also tested making the hand menu touchable, but it didn’t go well. When both hands get close to each other, it starts to jitter, making the buttons hard to press. For now I'll put it aside.
Auto grab pickaxe (this works on pc but not in VR, I'm not sure why)
Thank you all!
Will share more details soon
Comments (7)
Would be cool to be able to see how much % of crystals gained in total from the caves you currently have and also have and maybe an upgrade that allows a certain unit to proc more crystals with a certain chance. For an example if you don’t get what I mean is. Delver is 16 m a second and there can be an upgrade for delver that gives her the ability to get like a 5% chance to hit a bonus amount of crystals. Just an idea.
The UI needs a little rework to show more info, and not only the % of caves. About the chance of getting more crystals, it can be an upgrade for later. But sounds good! For that will kind happen but with the manual mining
Hello, you added the "Auto grab pickaxe" that currently works on PC, but it doesn't auto grab for me on PC. Could it be some sort of glitch? I made sure to clean VRChat Cache to make sure if it was on my end, but it still does it even with cleaned Cache.
That is odd, it is working on my side. I will take a look soon
Is adding a total 'gains per second' viable? Saves me having to do math in my head. Great work, keep it up!
In the next update
Good thank u
