One year of University of Choices!
A year ago today, on October 31, 2025, I released University of Choices.
Truth is, I almost didn’t. I kept pushing the release back because the game never felt good enough to me. I’d fix one scene, then notice another one I didn’t like. Redo a render, rewrite a dialogue, change a choice... I could have kept doing that for months. At some point I just had to accept it would never feel "ready" and put it out there.
I was pretty nervous about how people would react. And then the comments started coming in, and they were way more positive than I expected. That reassured me a lot. Reading what you thought about the characters, which choices you made, what you liked or didn’t like, it really helped me keep going, especially on the days where I was doubting everything.
I also didn’t expect so many of you to play it. I figured a few people might try it out. The actual numbers are way beyond that, and I still find it a bit hard to believe.
So thank you. Seriously. To everyone who played, left a comment, sent a message, or supports the game on Patreon. It makes a huge difference for a solo dev like me.
Year two, let’s go. There’s still a lot of story left to tell.
I’m curious: what’s your favorite moment or character so far? Let me know in the comments!
Comments (2)
The game is really great, but my favorite part has been the relationship-building with Zoe. She's adorable and I'm curious how much we'll be able to guide/shape her!
I happen to agree with you she is soo sweet and adorable that is why besides Grace I am going after her for my LI
