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March 30, 2026

iiSU & MelonDualDS: April Roadmap

Hey everyone!,

I wanted to share a quick roadmap of what’s coming next and what I’ll be focusing on during this month.


April Plans

For April, the main goal is to continue pushing iiSU forward while also strengthening melonDS.

  • A new iiSU build for supporters/Patreon is planned for release this month.

  • After that, development will move toward preparing the first Beta version.

This next phase is important, as iiSU is getting closer to becoming a fully stable and usable daily launcher.


MelonDualDS Focus

Alongside iiSU, I’ll be dedicating time to improving melonDualDS, especially based on feedback from recent releases.

Planned improvements include:

  • Updating to the latest upstream changes from @rafaelvcaetano

  • Improvements to RetroAchievements integration, including:

    • Better login flow

    • Fixes and improvements for Encore mode

  • Fix for the issue where:

    • Clicking load/save state causes the emulator to hang and Android prompts to close the app

  • New features:

    • Slot-2 “Analog Input” support (for games like Super Mario 64 DS, based on melonDS issue #2308)

    • Auto save-state on exit (closing a ROM or emulator)

    • Auto load-state on ROM launch

    • Option to use .srm instead of .sav for save files


Feedback Matters Now More Than Ever

While I’ll also be working on other improvements, the goal right now is to significantly improve melonDualDS.

So if you’ve noticed:

  • Bugs

  • Performance issues

  • Missing features

  • Quality of life improvements

This is the best moment to share them.

Your feedback will directly influence what gets prioritized in the next updates.


Thanks again for your support.
- Sapphire 💙

Comments (12)

M
Mullet2000 · April 8, 2026

Just wanted to note that I've been having an issue in MelonDualDS where all my leaderboard submissions via retroachievements are uploaded as "0". Tested across multiple games and multiple retroachievements settings! The current MelonDS nightly on the main branch uploads leaderboard scores fine. Thanks for all your awesome work!

n
nocharacterlimi · April 8, 2026

Every iiSU update shocks me with the content that comes in even a minor patch. Keep it up! The one thing to me that would separate the alpha and beta is fixing the "Launch on Top/Bottom Screen" issues for dual screen devices. Occasionally, if there is an app running on either screen, trying to display a second app will remove the content from one screen or not open the selected content at all. It's not an issue with the base Android setup, but it's the one thing that makes me consider switching launchers. If that were to be fixed, I'd be way more willing to recommend iiSU to my less tech-savvy friends. For melonDualDS, any opportunity to add multiplayer/netplay would be amazing but a difficult feat I am sure. I love that it's an option for dual screen users and that there's such a focus on achievements!!

S
Stefan Richards · April 6, 2026

So grateful for all of your work! I'm having a huge issue with RetroAchievements, however! Sometimes it crashes my game when loading, and now I seem to be unable tl unlock any achievement on MelonDual DS even though earlier on in the day I could. I have no idea how to fix or get back to being able to unlock them again. I have tried reentering in my RA details, uninstalling and reinstalling MelonDualDS, and deleting and redownloading the game. It all seems to work fine on the usual MelonDS emulator, however. Using my AYN Thor though, your fork is so much better, so hopefully you are able to look at and advise! Thank you again so much for all you have and continue to do for the retro community!

A
Abdullah Mahmood · April 5, 2026

Hello I have tested your latest build of MelonDS and I have noticed a bug with Retroachievements. When i open a game it crashes. The first time it was fine but subsequent boots result in crashing. Moreover, if i switch the internet off it doesn't crash but some of the achievements seems to be glitched e.g. some of the bonus set achievements show random high numbers. Also, is there a way I can contact you directly? like Discord?

大
大爷 老 · April 4, 2026

It would be great if the MelonDualDS could support .slangp and .glslp formats. The majority of community-made shaders use these, and expanding beyond .msha would give users a much better variety to choose from.

S
Sapphire Lair · April 26, 2026

Done in the lastest RC!

I
IseTee · April 4, 2026

Great work! I don't know how easy or practical it is, but I would love further input latency improvements to match the Retroarch "melonDS DS" core on pc. I think the input latency is in a good spot but there was a decent adjustment period for games like Kirby Canvas Curse. I was able to improve latency across the board on my Thor by rooting the device and downloading custom scripts, but I'm wondering how much more can be done software-level in the future

A
Axle · April 1, 2026

iiSU beta!?!?!

J
Jackson Williams · March 30, 2026

Amazing 🙌

P
Polar-Star · March 30, 2026

Thank you so much for your continued work on melonDualDS ❤️

Z
Zach Robinson · March 30, 2026

Thanks for all your hard work! Not sure how major this is to address, but a bug I noticed recently with MelonDS is that Etrian Odyssey has a lot of graphical glitches in the menus if you use anything but the software renderer. The menus are spread out more than they should in most cases, and in battle there's tons of lines and gaps in the skill menu. Not sure if it's too specific, but that would be a nice one to see working since Etrian Odyssey is a really big one for playing dual screen.

L
Lilian Crespo · March 30, 2026

Thx for letting us know ! Love the project