V0.0.2 Alpha will be out in the next few days
Hello everyone!
I’d like to share a few thoughts with you. The next build is ready, it just needs a few more days of testing so I can iron out any remaining bugs before release.
I’ve accomplished much more than I initially planned. I focused mainly on the technical side of development, which is necessary to provide you with a more complex and engaging gameplay experience.
The most time-consuming and challenging part was creating a custom plugin, which is still taking up a lot of my time. I’d like to explain a bit about it:
The plugin manages Patreon tiers. At the beginning of the game, the player receives an item called the Patreon Access Crystal, which allows them to enter Patreon tier codes at any point during the game to unlock additional content.
My plan is to provide new codes for each tier with every new build. This means that old codes will no longer work when a new build is released, and each new build will always require a new code. Since I’m not a professional programmer, building this system takes more time than I initially expected.
The technical aspects will continue to be developed, and many more features will be added, but I’ll talk about those later. In the next build in February, I want to focus more on the game’s content, so I can show you as much as possible of the world and the gameplay :)
Changes in this build:
Slide transitions in the prologue have been sped up
The Title Screen menu now features the game’s own intro music
Credits added to the Title Screen
Changelog added to the Title Screen
Achievements menu activated
Encyclopedia menu activated
Quest system activated
Lustreign Academy opens with two locations: Entrance Hall and Corridor
One new NPC
Two quests (one is hidden somewhere on the map)
Decorative elements (flags, statues, etc.) now contain descriptions and information, worth checking out
Patreon Tier system added – unlock Tier-specific content in-game via secret codes, persistent across saves
