05/10/2026
Hey Everyone,
Just a quick update on what went wrong.
So a couple things went wrong on my side. This is a personal failing on my part.
But let's break it down.
While I was double checking the implementation and adding talking busts to cutscenes, I realized that my Mami events weren't in the game.
Normally how I keep track of my tasks is through a simple to-do list. Under that to do-list I have a simple bulleted point labeled "Cutscene Implementation". I remember doing this late at night, but I should have had multiple boxes for each character.
So Mami's events were completely unimplemented until this Sunday around noon.
Also I did a final round of QA on Friday to ensure that when going on a date, regardless of what day the player is currently on, that it would not break the following events when the date ends. This means I basically check the dates on each day to make sure nothing breaks. This went fine. But as I read the date scenes I've written over and over again while QA testing I realized something.
I realized how absolutely lacking Chizuru's finale date 3 was. Compared to Ruka's and Mami's events, I feel like Chizuru's third one didn't have the quality nor the length that I wanted. So I'll be working on that one some more.
I think this was caused by how I approached this period's development cycle. First, I was focused on completing all the animations first within the first 3-4 weeks and then working on the dialogue. Working on the animations was fun and I didn't have any issues there.
However, when working on the dialogue I did it all back to back. I've never done it this way before as I typically did the dialogue and h-scenes in chunks. Writing all the dialogue like this was really exhausting and when rereading my scripts, I could see the quality decline in the later written portions. For majority of the prior week I found myself super focused on making micro tweaks to the dialogue to an almost excessive degree that I ended up lacking in other areas of the final week. Instead of changing how I normally created events, I should have created the animations and scripts in tandem.
After I confirmed that date testing wouldn't break the already existing events, I was checking the new day I added to the game. I think the plot additions are landing well, but I think the scene itself is supposed to be more impactful than it currently is. I'm not really sure where it's lacking yet but for the type of scene that it is, I want it to also be good from the player's PoV. Chizuru's PoV is great, it's just not as potent as it could be from the player's.
I'd feel bad releasing the missing Mami dates. I'd also not be proud of my current implementation of Chizuru's Date 3 and the player PoV from the new in game main story day.
So to make up for it, originally I had a beta build released to the 5USD tier. I'll be releasing it to the 3USD tier now. I'll be releasing the patch a little bit later. I'll also do a paid post at a later date this week in regards to behind the scenes and miscellaneous tidbits.
I apologize for the disappointing weekend I have given you all who were excitedly waiting for the release. I want to say I appreciate the support still despite my errors.
I also want to convey thanks to the users that messaged me privately over the weekend.
大家好,
这是一篇关于出了什么问题的简短说明。
我这边出了几个问题,这是我个人的失误。
让我来逐一说明。
在我仔细检查实装情况并为过场动画添加对话立绘时,我发现麻美的事件没有被加入游戏中。
我通常通过一个简单的待办事项清单来追踪任务进度。在那个清单里,我有一个标注为"过场动画实装"的简单列表项。我记得是在深夜处理这件事的,但我应该为每个角色分别设置多个勾选项。
所以麻美的事件直到周日中午左右才完全实装完毕。
另外,我在周五进行了最后一轮QA测试,以确保无论玩家当前处于哪一天,进行约会都不会导致约会结束后的后续事件出现问题。也就是说,我需要逐一检查每一天的约会内容,确保不会出现任何错误。这部分进行得很顺利。但在QA测试过程中反复阅读约会场景时,我意识到了一个问题。
我意识到千鹤的第三次约会结局是多么的不足。与留华和麻美的事件相比,我觉得千鹤的第三次约会无论在质量还是篇幅上都没有达到我想要的水准。所以我还需要继续完善这个部分。
我认为这是由于我这一阶段的开发方式所导致的。首先,我在前3到4周专注于完成所有动画,然后再处理对话。制作动画的过程很顺利,没有遇到什么问题。
然而,在处理对话时,我把所有内容一口气连续写完。我以前从未这样做过,通常我会分批完成对话和H场景的写作。这样集中写完所有对话真的非常耗神,在重读脚本时,我能明显看出后期写作部分的质量有所下滑。在前一周的大部分时间里,我发现自己过度专注于对对话进行细微调整,几乎到了过分的程度,导致最后一周在其他方面有所欠缺。我不应该改变平时的创作事件的方式,而应该将动画和脚本的制作同步进行。
在确认约会测试不会破坏已有事件之后,我开始检查我新加入游戏的那一天的内容。我认为剧情上的新增内容效果不错,但我觉得这个场景本身应该比现在更有冲击力。我还不太确定具体欠缺在哪里,但考虑到这个场景的类型,我希望从玩家视角来看也能有好的体验。千鹤的视角写得很好,只是从玩家的角度来看还不够有力。
如果在麻美的约会内容缺失的情况下发布,我会感到很愧疚。对于千鹤第三次约会和新主线日中玩家视角的当前实现,我也不满意。
为了弥补大家,原本我只向5美元档位发布了测试版本,现在我将向3美元档位也开放。正式补丁将稍晚一些发布。本周晚些时候我也会发布一篇付费帖子,内容涉及幕后内容和各种零散花絮。
对于让所有满心期待等待发布的朋友们度过了一个令人失望的周末,我深感抱歉。尽管出现了这些失误,我仍然想表达我对大家持续支持的感激之情。
同时,我也想向周末私信联系我的用户表示感谢。
Comments (7)
5.14的报告是已经更新了是吧
不是
所以到底有没有更新??
更新了啊不是正式版 现在只给支持作者的先放测试版出来玩着 你要是想玩3美元支持一下作者就好了
这番官方都开始整H了^O^
千鹤是好女人吗⊙▽⊙
shit happens man, dont let it get to ur head, keep it up
