04/03/2026 Paid
Here I'll show some behind-the-scenes.
The movie scenes were originally going to have animations on the screen as well. I had some issues with the timings of the screen animations. Here is an updated version below.
If you've seen the Mami scene from the public post I'll show you how it looks to animate on the back end. Normally I animate the scene in specific loops, but recently I've been animating them in a single uninterrupted animation and then chop up the animation in sections later to use for the game.
My animations on the back end have transitions between poses. However, due to how I insert them into the game, I'm unable to get the transitions to look seamless. I'm working with a developer to create a work around, that way I can have better transitions rather than a fade to black and a fade back in. They're currently busy so this won't be fixed anytime soon.
Here is an example of the Mami animation. Currently it's 17 seconds all together that will be broken up into loops. This animation will probably be extended by another 3-8 seconds as I want to refine some parts of the animation.
I tried making an animation where she unzips his pants and it springs out, I think it came out quite well!
I want to discuss cross sections here.
I personally enjoy cross sections in moderation and especially if they're important for the context of the scene.
Here are two examples I want to try. I have the traditional side cross section view, but I also have this more unique see-through of the abdomen. I want to try both, but I want to gauge interest or see if there is a preference to people.
The 2nd one can have some potential problems, but I still want to try using it. No guarantee that the second one will be used, but the first one definitely will be!
Also: Are people interested in a Discord server? I thought creating a space and being able to stream the animation process.
Simplified CN:
这里我将展示一些幕后内容。电影场景原本也打算在屏幕上加入动画,但我在屏幕动画的时间同步上遇到了一些问题。下方是更新后的版本。
如果你看过公开帖子中的麻美场景,我来展示一下后端动画制作的过程。通常我会按照特定的循环分段制作动画,但最近我改为将整段动画一气呵成地制作完毕,之后再将其拆分成各个片段用于游戏中。
我在后端制作的动画在姿势之间有过渡效果。然而,由于我将动画导入游戏的方式,目前无法让这些过渡看起来流畅自然。我正在与一位开发者合作寻找解决方案,希望能实现更好的姿势过渡效果,而不是靠淡出黑屏再淡入的方式来衔接。他们目前比较忙,所以这个问题短期内还无法解决。
以下是麻美动画的示例。目前整段动画共17秒,之后将被拆分成循环片段使用。这段动画可能还会延长3到8秒,因为我想对部分内容进行进一步打磨。
我还尝试制作了一段她拉开他裤子拉链、然后弹出来的动画,我觉得效果相当不错!
接下来我想聊聊透视截面图。我个人很喜欢适度使用透视截面图,尤其是在对场景内容有重要呈现意义的情况下。这里有两种我想尝试的方式:一种是传统的侧面截面视角,另一种是更独特的腹部透视效果。两种我都想试试,但也想了解大家的兴趣或偏好。第二种可能存在一些潜在问题,但我仍然想尝试。不保证第二种一定会采用,但第一种肯定会用到!
另外:大家对建立一个Discord服务器感兴趣吗?我在考虑创建一个空间,并在其中直播动画制作过程。
Comments (2)
Can you play on mac?
You should make a Discord server, maybe you'll even get some tips and tricks from other people who have experience
