03/27/2026
Hello everyone,
The majority of the animations are now complete.
The only animations that need to be complete are the final date events for Chizuru, Ruka, and Mami. Ruka's is almost complete. Chizuru and Mami have all the base poses and lighting complete and just need to be animated.
I'm going through and rereading the scenes now that I've done the animations. This gives me some time to come back to them with a clear mind after writing them so I can spot mistakes easier and have them better sync to the animations.
Once all the scenes and proofreading is done, I'll need to work on SFX for those scenes.
This week, I've managed to cut out a lot of my distractions while working. I was able to spend 4-5 hours per day on animation. So I got about one loop/finish done per day and refined.
I don't have a date planned for release. I'll keep everyone in the know as things progress. I'm aiming for mid to late April.
I've gotten quite a bit of feedback regarding the lack of hidden/voyeurism scenes to enhance the NTR feeling. The feedback is 100% valid. This will be better reflected after we get past 0.5 or the halfway point.
Progress Report:
Mainline:
Day 09: Writing of additional cutscene, complete.
Day 10: Planning end of day cutscenes.
New Day 01: Writing of cutscenes and H-Scene in progress.
Someone gave me a better idea in regards to a scene, so this will be slowed down a bit.
The animation I've already made will be repurposed for a later event.
Ruka Date Events:
Scene 2: Compete.
Scene 3: Written, animation in progress.
Almost finished with animation, just need to finish one more part and the finish.
Chizuru Date Events:
Scene 2: Complete.
Scene 3: Written, animation in progress.
Mami Date Events:
Scene 2: Complete.
Scene 3: Written, animated
Bonus Events:
Bonus 01: Complete
Bonus 02: Complete
NTR a GF Prototype Build:
This weekend, I'll be working on cleaning up the prototype build of the game. This is one that I've had people test before I uploaded anything. I'm always careful about keeping multiple builds just in case something horrible happens. All I need to do is verify that the translations are good and that there are no major issues.
The content of this build features a different antagonist and has a different main plot. This will be released to the 5 USD tier.
The majority of the Chizuru content has huge writing differences.
The romance film she's working on is no longer present for example.
There is no kiss scene, it starts with a HJ and then paizuri.
Umi is no longer present as a main character.
Ruka's side is virtually unchanged.
Other:
Thinking of game ideas is really fun. Previously, I mentioned other ideas I had. I'll use this section to talk about them. Since I've been a little more focused this week, I was able to have a bit more leeway in experimenting. I've been working on models on the side and thinking of storylines.
Orihime (Priority):
The preview image should be obvious that it's Bleach. I've mapped out the entire story, it's helped that I've been reading Bleach slowly while developing the current game. I'm currently past the Arrancar arc. It's been really fun coming up with ideas and I think what I have mapped out is really good.
Ryza:
I'm a big fan of the Atelier series so I want to capture the gameplay loop a little of the older games. The idea is entirely mapped out. The idea for this game is to be a bit more open-ended and more of a sand box. I want the player to be able to take things slower if they want to. I also want to use this chance to write about netori and maybe some swapping. Still in the planning phase, but the storyline is mapped out but I'm still refining it.
Pyra/Mythra:
I had a super old game idea for this last year. It was around the time I came up with the Rent a Girlfriend idea. I was thinking about tweaking that, but while thinking about it one day, I got a much better idea. Still super early in the ideas phase.
Also, do people find preview images of scenes to be spoilers? I've been hesitant to post previews of animations and etc.
Simplified CN:
大家好,
目前大部分动画已经完成。
剩余需要完成的动画是千鹤、留华和麻美的最终约会事件。留华的部分即将完成。千鹤和麻美的基础姿势与灯光已全部完成,只需进行动画制作。
现在我正在重新阅读已完成动画的场景。这让我在写完之后能以更清醒的状态重新审视,更容易发现错误,也能让场景与动画更好地同步。
所有场景和校对工作完成后,我还需要为这些场景制作音效。
这周我成功减少了很多干扰,每天能专注于动画制作4到5个小时,基本上每天能完成并精修一个循环/完成动画。
目前还没有确定发布日期,进展情况我会随时通知大家。目标是四月中下旬发布。
关于这一点,我收到了相当多的反馈,大家认为游戏缺少偷窥/暗中观察的场景,导致NTR的感觉不够强烈。这些反馈完全有道理。在我们完成0.5版本或进度过半之后,这方面的内容将会得到更好的体现。
进度报告:
主线:
第09天:追加过场动画写作,已完成。
第10天:规划当天结束时的过场动画。
新第01天:过场动画与H场景写作进行中。
有人给了我一个关于某个场景的更好想法,因此进度会稍有推迟。
已制作完成的动画将会用于之后的事件。
留华约会事件:
场景2:已完成。
场景3:已写作,动画进行中。
动画即将完成,只需再完成最后一部分和结尾。
千鹤约会事件:
场景2:已完成。
场景3:已写作,动画进行中。
麻美约会事件:
场景2:已完成。
场景3:已写作,已完成动画。
额外事件:
额外01:已完成
额外02:已完成
《NTR女友》原型版本:
这个周末我将整理游戏的原型版本。这是我在正式上传前让人们测试过的版本。我一直习惯保留多个版本以防万一出现严重问题。现在只需确认翻译无误且没有重大问题即可。
该版本的内容采用了不同的反派角色,并有不同的主线剧情,将向5美元档位的支持者开放。
千鹤这条线的大部分内容在写作上有很大差异。
例如,她参与拍摄的爱情电影不再出现。
没有接吻场景,直接从手工开始,然后是乳交。
海不再作为主要角色出现。
留华这条线基本没有变化。
其他:
构思游戏创意真的很有趣。之前我提到过一些其他想法,这个部分我来聊聊这些内容。由于这周更加专注,我有了更多余力进行尝试。我一直在制作模型并构思故事线。
织姬(优先):
预览图应该能看出是《死神》的设定。整个故事已经规划完毕。在开发当前游戏的同时,我一直在慢慢重读《死神》,目前已经读过了破面篇。构思创意的过程非常有趣,我觉得目前规划的内容很不错。
莱莎:
我非常喜欢《炼金工房》系列,想在游戏中融入一些老作品的玩法循环。整体创意已经构思完毕,游戏将更加开放自由,偏向沙盒风格,让玩家可以按自己的节奏体验。我也想借此机会写一些寝取和角色互换的内容。目前仍处于规划阶段,故事线已有雏形,但我认为还需要进一步调整。
派拉/弥斯菈:
去年有一个非常早期的游戏创意,大约是我想到《出租女友》创意的同一时期。我原本想对其进行调整,但某天突然想到了一个更好的方向。目前还处于非常早期的构思阶段。
另外,大家觉得场景的预览图会剧透吗?我一直在犹豫要不要发布动画等内容的预览图。
Comments (4)
You are awsome and ilove orehime
Me too!
keep up the good work man. I don't see the previews as spoilers, quite the opposite really, they hype me up for the update even more
Thanks man! I like to show the progress, but I was worried some people might view it as spoiler so I've always been kind of hesitant to link the animations.
