November 19, 2025

11/19/2025

Hey Everyone,

Just a quick update today. I was meaning to update yesterday, but I took a day off from work and wanted to focus on relaxing.

Seasonal allergies hit me pretty hard lately, but I’m finally getting back to normal.

Despite that, things on the game have been moving along steadily.

This month I spent a good chunk of time polishing and tweaking animations from the previous update. That slowed down the new content a little, but I really wanted to polish those up.

That said, I'm still aiming to get 2 full in-game days of new content. Part of which was accidently visible in the prior update.

The writing for these new sections is mostly complete and I'm planning to spend a lot of time polishing and making sure everything is good to go. Thanks to some PTO I've accumulated, I have the entire next week off and I plan on dedicated that time to game development and animations.

The next 2 game updates I'm going to try my best on. Some pretty important developments are supposed to happen. I don't want to specify, but I think it should be obvious on whats coming up in the update after this one.

Thank you as always for your patience and support. Whenever I see supportive comments, it honestly means a lot to me. I don’t really get much of that at my job lately, so it’s really heartening to read them.

Here is some things I've been working on and testing. You might have seen some of this already. But the right half should be completely new, I was working on making separate "Status" screens for the girls that are animated. Hoping to make different versions that update based on the state for each girl. I had to test some logic to see if it would work without complex plug-ins. Trying to keep the backend as light as possible so it's as lag free as possible and also to hopefully avoid crashes (thankfully there are 0 reported crashes thus far).

Also, someone found a neat bug in the prior update.
Normally, holding the confirm/left-click button speeds up game progress, but I've also added the function of holding Ctrl to advance much faster. However, in one specific cutscene that can cause some of the characters to be unable to reach destinations which soft-locks the cutscenes. I think I have a pretty creative fix to get around this. Hopefully it works, because I would really hate to remove the Ctrl to skip function.

Comments (2)

n
neo · November 19, 2025

glad for the progress! what about this month's update when can we play can't wait to play whenever i see your updates i jump to patreon lol, awesome work

T
TMD4M · November 19, 2025

Thanks neo. I appreciate it. Seeing your supportive comments every week helps morale a lot.