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July 17, 2026

[Early Access]πŸ”— Stylish Relationship Tracker v1.1.0: Shared Relationships and Gift Approval

v1.1.0 adds shared Relationship records across multiple Actors, optional GM approval for player Gifts, rank-gated Event Log entries, and Gift Item type filters. A progress integration API also connects the Tracker to modules such as Stylish Shop without exposing private Relationship data.

πŸ‘₯ Shared Relationships

GMs can link one Relationship across selected Actors by reusing an existing record or creating a matching record where needed.

  • Shared Details synchronizes the name, description, type, artwork, and display settings while each Actor keeps separate rank and progress values.

  • Shared Party Progress also synchronizes rank and progress across the linked Actors.

  • Player-visible notes and Event Log entries can be shared independently. GM-only notes and per-Actor permissions remain local.

  • Detaching a Relationship keeps its current data as an independent snapshot.

🎁 GM Approval for Player Gifts

A new world setting sends player Gift requests to the active GM for approval before inventory, progress, or Event Log data changes.

  • The GM receives a non-blocking review dialog styled for the active Relationship theme.

  • Approving the request applies the Gift. Rejecting it leaves the Item, Relationship progress, and Event Log unchanged.

  • Gifts given directly by a GM remain immediate, and the requesting player receives the approval result.

πŸ“– Rank-Gated Event Log Entries

Event Log entries now have a GM-only Reveal at Rank value from 0 to 99.

  • A value of 0 keeps the entry visible whenever its normal permissions allow it. Values from 1 to 99 reveal the entry when the Relationship reaches that rank.

  • The same rule applies in every Relationship theme and Scene Recall.

  • Lowering the rank hides the entry again. Players cannot edit, move, or delete an entry that has not been revealed.

πŸŽ’ Gift Item Type Filters

Relationship Settings detects the current game system's Item categories and lets the GM choose which types can be given as Gifts.

  • The filter applies to the Relationship archive, Quick Panel, Manager test runs, and GM-side Gift resolution.

  • Abilities and other non-inventory Item types can be kept out of Gift lists without changing the source Items.

πŸ”Œ Relationship Progress Integration API

Other modules can read visible Relationship rank and progress data, then request progress changes through the active GM.

  • Read results include the exact rank, current-rank progress, Tracker terminology, and safe progress ratios. Private notes, Event Log data, and locked Relationships are excluded.

  • Positive and negative changes can cross multiple ranks, follow shared Relationship groups, run automatic unlock checks, and publish a data-safe change hook to connected clients.

  • Absolute external credits use a private bounded cursor. Retrying an interrupted cross-module write cannot add the same progress twice.

✏️ Manager and Settings Readability

The Event Log editor now calls its text field Display Rank Label, separating it from the Reveal at Rank condition.

  • Relationship Manager explains that Event Log entries and Rank Macro triggers are separate, and shows whether each gated entry is pending or revealed.

  • Explanatory text is larger in Relationship Manager and module settings.

Links

Stylish Relationship Tracker Feature Showcase (YouTube)

Comments (8)

o
on_0492 Β· July 25, 2026

쒋은 λͺ¨λ“ˆμ΄λΌκ³  μƒκ°ν•΄μš”. λ‹€λ§Œ μ œκ°€ μ‚¬μš©ν•˜λŠ” 방법을 잘 λͺ¨λ₯΄κ³  μ‚¬μš©ν•΄μ„œ κ·ΈλŸ°κ±Έμ§€λ„ λͺ¨λ₯΄κ² λŠ”λ°, ν•œκ°€μ§€ μ•„μ‰¬μš΄ 점이 μžˆλ‹€λ©΄ ν…Œλ§ˆλ‚˜ 상단에 ν‘œμ‹œλ  이름 같은걸 μ›”λ“œ κ³΅ν†΅μœΌλ‘œ μ„€μ •ν•  수 있게 ν•΄μ€¬μœΌλ©΄ 쒋을 것 κ°™μŠ΅λ‹ˆλ‹€. μ§€κΈˆμ€ μ•‘ν„° ν•œλͺ… ν•œλͺ… 일일히 μˆ˜μ •ν•΄μ€˜μ•Ό ν•˜κ±°λ“ μš”. 또 개인적으둜, νŠΉμ • 그룹으둜 앑터듀을 묢을 수 있으면 μ’‹κ² μŠ΅λ‹ˆλ‹€. 예λ₯Ό λ“€λ©΄ A 쑰직 νœ˜ν•˜μ— A,B,C μ•‘ν„°κ°€ λ“€μ–΄κ°ˆ 수 있으면 쒋을 것 κ°™μ•„μš”.

T
The Glitch Smith Β· July 27, 2026

쒋은 말씀 κ°μ‚¬ν•©λ‹ˆλ‹€! λ§μ”€ν•˜μ‹  κ²ƒμ²˜λŸΌ ν˜„μž¬ ν…Œλ§ˆμ™€ 상단 제λͺ© λ“±μ˜ ν‘œμ‹œ 섀정은 μ•‘ν„°λ³„λ‘œ μ €μž₯λ˜μ–΄, μ—¬λŸ¬ 앑터에 같은 섀정을 μ‚¬μš©ν•˜λ €λ©΄ 각각 μˆ˜μ •ν•΄μ•Ό ν•©λ‹ˆλ‹€. μ›”λ“œ 곡톡 κΈ°λ³Έκ°’μ΄λ‚˜ 일괄 적용 κΈ°λŠ₯이 있으면 ν™•μ‹€νžˆ νŽΈλ¦¬ν•  것 κ°™λ„€μš”. λ˜ν•œ ν˜„μž¬μ˜ β€˜μ‘°μ§β€™ κΈ°λŠ₯은 쑰직 자체의 ν‰νŒμ„ κΈ°λ‘ν•˜λŠ” 방식이라, 쑰직 μ•„λž˜μ— μ—¬λŸ¬ μ•‘ν„°λ₯Ό κ΅¬μ„±μ›μœΌλ‘œ λ¬ΆλŠ” κΈ°λŠ₯은 아직 μ—†μŠ΅λ‹ˆλ‹€. 두 κΈ°λŠ₯ λͺ¨λ‘ κ°œμ„  μ•„μ΄λ””μ–΄λ‘œ κ²€ν† ν•΄λ³΄κ² μŠ΅λ‹ˆλ‹€.

R
RealDealDanger Β· July 21, 2026

Love the module so far! My players really love the look and feel of it! Question though! Are there plans to let us change the UI elements for custom ones that we make?

T
The Glitch Smith Β· July 27, 2026

Thank you for the kind words! I’d like to support replacing more UI elements with your own custom assets in the future, but I can’t promise that feature yet. I’ll keep it in mind as I continue developing the module.

M
Mass Damage Β· July 17, 2026

This looks awesome! I have a very specific style of game im running and i was wondering if you had a a more fantasy basee ui ?

T
The Glitch Smith Β· July 17, 2026

Thanks! And yes, there is a fantasy-style UI available as well.

S
Skye Burnett Β· July 17, 2026

It would be awesome if two actors who had a relationship with one another could sync their relational progress with one another, as opposed to the current behaviour of them having independent levels/progress. This way when one is updated, the other would automatically update to match it. This is particularly useful for if the module is used between player actors.

T
The Glitch Smith Β· July 17, 2026

This is already available in v1.1.0 through the new Shared Relationships feature. In the Relationship Manager, click Manage sharing, link the corresponding Relationship records on both Actors, and select Shared party progress. Their rank and progress will then update together whenever either linked Relationship changes. It is opt-in rather than automatic, so existing Relationships remain independent until you link them.