[Early Access]π Stylish Relationship Tracker v1.1.0: Shared Relationships and Gift Approval
v1.1.0 adds shared Relationship records across multiple Actors, optional GM approval for player Gifts, rank-gated Event Log entries, and Gift Item type filters. A progress integration API also connects the Tracker to modules such as Stylish Shop without exposing private Relationship data.
π₯ Shared Relationships
GMs can link one Relationship across selected Actors by reusing an existing record or creating a matching record where needed.
Shared Details synchronizes the name, description, type, artwork, and display settings while each Actor keeps separate rank and progress values.
Shared Party Progress also synchronizes rank and progress across the linked Actors.
Player-visible notes and Event Log entries can be shared independently. GM-only notes and per-Actor permissions remain local.
Detaching a Relationship keeps its current data as an independent snapshot.
π GM Approval for Player Gifts
A new world setting sends player Gift requests to the active GM for approval before inventory, progress, or Event Log data changes.
The GM receives a non-blocking review dialog styled for the active Relationship theme.
Approving the request applies the Gift. Rejecting it leaves the Item, Relationship progress, and Event Log unchanged.
Gifts given directly by a GM remain immediate, and the requesting player receives the approval result.
π Rank-Gated Event Log Entries
Event Log entries now have a GM-only Reveal at Rank value from 0 to 99.
A value of 0 keeps the entry visible whenever its normal permissions allow it. Values from 1 to 99 reveal the entry when the Relationship reaches that rank.
The same rule applies in every Relationship theme and Scene Recall.
Lowering the rank hides the entry again. Players cannot edit, move, or delete an entry that has not been revealed.
π Gift Item Type Filters
Relationship Settings detects the current game system's Item categories and lets the GM choose which types can be given as Gifts.
The filter applies to the Relationship archive, Quick Panel, Manager test runs, and GM-side Gift resolution.
Abilities and other non-inventory Item types can be kept out of Gift lists without changing the source Items.
π Relationship Progress Integration API
Other modules can read visible Relationship rank and progress data, then request progress changes through the active GM.
Read results include the exact rank, current-rank progress, Tracker terminology, and safe progress ratios. Private notes, Event Log data, and locked Relationships are excluded.
Positive and negative changes can cross multiple ranks, follow shared Relationship groups, run automatic unlock checks, and publish a data-safe change hook to connected clients.
Absolute external credits use a private bounded cursor. Retrying an interrupted cross-module write cannot add the same progress twice.
βοΈ Manager and Settings Readability
The Event Log editor now calls its text field Display Rank Label, separating it from the Reveal at Rank condition.
Relationship Manager explains that Event Log entries and Rank Macro triggers are separate, and shows whether each gated entry is pending or revealed.
Explanatory text is larger in Relationship Manager and module settings.
Links
Install Guide: How to Install Premium Modules
Comments (8)
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Love the module so far! My players really love the look and feel of it! Question though! Are there plans to let us change the UI elements for custom ones that we make?
Thank you for the kind words! Iβd like to support replacing more UI elements with your own custom assets in the future, but I canβt promise that feature yet. Iβll keep it in mind as I continue developing the module.
This looks awesome! I have a very specific style of game im running and i was wondering if you had a a more fantasy basee ui ?
Thanks! And yes, there is a fantasy-style UI available as well.
It would be awesome if two actors who had a relationship with one another could sync their relational progress with one another, as opposed to the current behaviour of them having independent levels/progress. This way when one is updated, the other would automatically update to match it. This is particularly useful for if the module is used between player actors.
This is already available in v1.1.0 through the new Shared Relationships feature. In the Relationship Manager, click Manage sharing, link the corresponding Relationship records on both Actors, and select Shared party progress. Their rank and progress will then update together whenever either linked Relationship changes. It is opt-in rather than automatic, so existing Relationships remain independent until you link them.
