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December 22, 2025

๐ŸŽฌ Cinematic Cut-ins v1.2 Update: Custom Assets, Video Avatars, and Interactive Cues!

Happy Holidays! ๐ŸŽ„ It hasn't been long since the last update, but thanks to your incredible support, I've been working non-stop. Today, I'm thrilled to introduce Cinematic Cut-ins v1.2!

This update focuses on "Freedom" and "Collaboration." You can now design your own cut-ins from scratch using custom assets and synchronize moments with your players perfectly.

๐Ÿš€ New Features

๐ŸŽจ Unlimited Creativity: Custom Assets

  • Custom Decoration Layers: You are no longer limited to the built-in themes. You can now upload your own Images or Videos (WebM/MP4) to the Background and Overlay layers.

  • Video Avatars: The module now fully supports video files for character portraits. Bring your cut-ins to life with moving avatars!

  • Clean Mode (Hide Banner): Want a minimalist look? You can now toggle off the default theme "Banner" to use only your character and custom effects.

  • Custom Duration: You now have full control over how long the animation stays on screen.

๐Ÿค Interactive Cues

  • The GM sets the stage, the Player pulls the trigger! Instead of automating everything, the GM can now send a "Ready" signal to a specific player's screen.

  • This allows the player to manually unleash their cut-in exactly when the roleplay peaks, creating a perfect collaborative moment.

โœจ New Themes

  • New All-Out Attack Theme: "Arcane": A mystical, magic-circle-inspired theme perfect for high-fantasy finishers.

  • New Personal Themes:

    • Burst: A high-impact, center-focused skill style with a unique bracket-closing effect.

    • Blossom: A beautiful, floral aesthetic.

    • Slash: A sharp, diagonal cut style for fast-paced action.

โš™๏ธ Quality of Life & Logic

  • Skip Function: Too many animations piling up? Players can now click to skip cut-ins when the action gets too intense.

  • Dimming Control: Adjust the intensity of the screen darkening effect to suit your game's atmosphere.

  • Absolute Value Triggers: Resource triggers (like HP/MP) now support Flat Numbers (e.g., HP < 10) in addition to Percentages.

  • Safety Protocols: Added defense code to "Advanced Formula" triggers to prevent critical errors.

๐Ÿ› Bug Fixes

  • Scope Theme: Fixed a bug where the ending animation timing was desynchronized between the character and the banner.

  • Arcane Theme: Fixed an issue where the "disappearing circle" animation was missing in the personal version.

  • Midi-QOL: Fixed an error where unused input fields appeared in the "Midi: Critical" trigger configuration.

  • All-Out Attack: Fixed a bug where the text color for the Center Message was not saving or displaying correctly.

  • Localization: Fixed an issue where the Korean language file was not loading or displaying correctly in certain UI elements.

Custom Videos & Interaction Prompts! | Cinematic Cut-ins v1.2 Update (YouTube)

Comments (3)

D
David Giles ยท May 8, 2026

Hi there! Just joined, and I'm loving the module so far! However, I'm stuck on a technical issue, and would appreciate your help. (Apologies-- I'm on mobile, and am struggling with line breaks). Basically: when writing an "advanced formula" trigger, what variables/objects are stored in the d[] array? I'm trying to write a trigger which will fire when the second die rolls its maximum value, doing something like "d[1].faces==d[1]" but it's not triggering; even just "d[1].faces", which should trigger on ANY roll, isn't doing it. (Trying to treat d[] like it's full of DieTerm objects)

s
simada ยท December 22, 2025

Hi, thank you for the great v1.2 update! After updating, I noticed that a rectangular outline/border now appears around the character illustration in the cut-in (around the avatar area). This border was not present in the previous version, and it shows up even when using the same settings as before. For reference, I am currently using Foundry VTT v12. I was wondering if this is an intended change in v1.2, or if there is a setting to disable or hide this outline. Thanks again for your hard work on this module!

T
The Glitch Smith ยท December 22, 2025

Hi Simada! Thanks for the report. This was a CSS bug specific to Foundry v12 that I missed during the v1.2.0 update. I have just released v1.2.1 which fixes this unwanted border issue. Please update the module and it should be gone! ๐Ÿ˜„