Sprite Aura Framework Custom Node For Sparking! ZERO Modders
Hello everyone.
As a follow-up to our last post regarding Custom Aura in Sparking Zero, we've implemented a system to easily swap aura's in 1-click.
Of course, online functionality is supported (as-long as the level sequence allows it).
You can easily swap either vanilla auras or custom made auras we discussed in our latest post.
Here's how to use it:
1) Copy the actor inside your mod folder (DO NOT CREATE A CHILD) , you can use CTRL+C and CTRL+V or Duplicate.
2) Edit the parameters to your liking, insert the Character ID and then enable whatever parameter you need.
Enjoy :)
Changelog: - Fixed critical bug that applied changes to every character. Now a dynamic data asset has been implemented in the code.
Changelog Version 3:
- Added Always on Aura node: allows you to change between all the different types of always on aura on a specified character.
- Added Dragon Dash Aura: allows you to set a custom sequence as a dragon dash aura.
Changelog Version 5:
- Added "Aura Asset Edit Keys" node for a more modular and simplistic approach.
- Fixed critical issues
Copying the blueprint is now fine. No need for moving it again.
Comments (7)
Man that's a bummer. I really enjoyed path to power. Are you guys gonna update it soon? Like a season 2 maybe?
Hi guys I have numerous mods installed in my sparking zero. I'm trying to play the path to power season 1 mod (neo update) made by team denetsu modders in Dragonball Sparking Zero. It uses team DP but my all my characters are more than the 5 DP limit and I cannot even play the game mode mod. Even mission 100 cannot be played because all my characters exceed the DP limit. How do I fix this? Doesn't Team Denetsu have a patch for path to power or a mod that increases their DP limit? I really love Path to Power even after the Neo Update. Guys please help.
its caused by mod conflicts, you need to remove some mods
More importantly, we need to know how to continue using JSON to edit characters or alternative solutions.
just gotta use UE5
Is it possible to have a system that changes the music to my liking? Like custom background music. I can put it in a folder and it will recognize it.
There is something like that called "Kuro's music manager". I doubt we could do better than that
