Build V0.5.4.9 : Pleaser Class!
Hi All!
I’m super excited to drop Claire’s 3rd class, which centers around tolerance! Alongside this release, I’ve rolled out a bunch of QoL updates, bug fixes, and grammar polish, but I’ll keep the breakdown focused on the biggest highlights below.
This is a massive milestone for the game. It officially marks the end of V0.5.x, which means we’re finally stepping into Chapter 2 territory! I’ll share more details down the line, but with the core systems now firmly in place, the goal is to shift into shorter, more frequent update cycles. :)
Quick heads-up: while the 3 core classes are all out in the wild now, consider this an early iteration. Expect more polish and balance tweaks to their playstyles and clinic skills/moves going forward, especially as I tune and adjust the non-class actions alongside them.
Honestly, I can’t thank you enough for the support. Seeing Genes of Glory make it this far is incredible, and we’re still only scratching the surface of what’s planned.
Expect plenty more exciting (and lewd) content ahead—things are definitely about to ramp up! ;D
UPDATE NOTES
Mini-boss System Rework
Mini-bosses will now appear randomly within the first 1-3 patients rather than being announced via a "Special Patient" button. It is still Lory just for now but will be adding the Chapter 1 mini-bosses next patch.
Because this was a lot of work to refactor, I didn't have the time to add in the other 3-4 chapter 1 mini-bosses so I will be adding them in the next update.
Fix Patient Passives
Passives are not being assigned appropriately each patient
Pleaser Class
Pleaser's abilities/passives are empowered by how "Popular" she is. Popular degrades by 10 every day.
Raising "Popular" allows for bonuses.
In Clinic:
Higher chance of patients entering with higher horniness levels. (Popularity)
When patient's leave, Claire gains/loses mood depending on horniness levels. (Passive)
Claire gains Popularity whenever a patient leaves "Happy"
Town:
Random NPCs will greet Claire while players are in town and offer her special snacks (stats, mood, etc.)
When failing to complete an NPC quest, popularity and mood decreases by 5.
Note: Patient passives are going to be a key mechanic that will not only challenge players but give more weight and value to each one of Claire's Actions (Moves and Skills)
Pleaser's Actions
Deep Worship (Skill)
Raises popularity by 10. Skips patient. Loses sample.
See skill description in-game to view unlock conditions.
Caress (Move)
Medium Base damage. Scales with Popularity.
Service (Move)
When Claire finishes a patient using Service, +1 Tolerance. Low base damage scales with popularity.
As always, I'll be on the lookout for bugs over the next few days :)
More soon,
-Endless
