📢 Development Roadmap Update #3
Hey all!
Just thought I'd give a quick roadmap update.
Something new you'll notice is that I thought it was a good idea to add a "Planning Queue" section at the top-right corner. This section is for features that might take a while or things that are tricky to fit into an update due to some dev related blockers.
Another thing is that I will either start to remove the "Completed" items or extend the roadmap vertically (xD) to include more things. One thing that I like about a game is endgame content. Stuff to do once a scripted quest line has been finished. So it's only natural that I'd want GoG to have one haha. In fact - in some distant future - I'm hoping that the endgame content will supremely dwarf the main story.
But, I'm getting ahead of myself lol. So, let's just finish the main game first while implementing features/systems that will serve well for endgame content.
Moves Spreadsheet
https://docs.google.com/spreadsheets/d/16IYjpezfAufiyN6MBuwlZ5k3IxBYuIh7kNGwy9lWQF0/edit?usp=sharing
More soon!
- Endless
Comments (2)
Are all the stage of the curvy line like single updates? Theres a lot of stuff coming up, im impatient to explore it all. :D
That is what I'm aiming for 🤣 it's a bit aggressive but as long as the art can be completed by that time then it should all be fine. It's usually the assets that are the bottleneck.
