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December 22, 2025

Major Update #2: Mutations Rework and Unlock System

I’m happy to share the latest update and a quick overview of what’s been added, reworked, and fixed. As always, thank you for the continued support and feedback — it’s been incredibly helpful during this stage of development.

Major Updates

Unlock System Added

  • A new Unlock System has been implemented.

  • The first unlock animation has been added as a proof of concept (Clean). Hint: Finish some very dirty patients N amount of times...

  • You can view the details in the Skill Menu.

Mutation Learning System Rework

  • The mutation system has been reworked from a percentage-based model to a tiered progression system.

  • In the upcoming patch, all mutations will have bonuses implemented up to Tier III, with select mutations supporting Tier IV.

  • Tier IV mutations include unique animations, which will be rolled out in future updates as the required artwork is completed.

Minor Updates

  • Added a third demo quest

  • General stat balance adjustments

  • Some more polish to GUI and Sprites

Bug Fixes

  • Fixed stat gains not displaying correctly in the Clinic

  • Resolved an issue where background music would replay multiple times when transitioning between the Clinic and the Town Map

  • Fixed spacing issues and various typos

Looking Ahead

I’ll be sharing more details soon about the next set of updates, along with additional clarity around the “True Story” update. I’ve received a lot of feedback about the pacing and narrative of the demo, and I want to clarify that the current quests are part of a demo-only experience. The intention was not to leave players feeling confused about where the story is headed.

I’ll be posting a poll shortly to see whether you’d prefer the True Story to be implemented before additional major system updates, so players can get a clearer sense of the game’s narrative direction.

More soon, and thank you again for your support.

— Endless