Minor Update #1 (V 0.2.2)
Hey everyone!
Here’s the full breakdown of everything included in the new minor update. This patch focuses on tightening gameplay balance, adding early-game structure, improving clarity, and fixing several reported issues.
As always, I’ll be keeping a close eye on your feedback to ensure smoother gameplay and to address any problems quickly.
GAMEPLAY & BALANCE
Claire now receives increased Mood penalties for certain actions. This was always part of the intended design, but I waited until players were more familiar with the game.
Actions with stronger Mood impact:
Collecting samples from patients
Treating patients of poor or good hygiene
Balancing adjustments:
Higher Tolerance now reduces Mood loss
Resting at home restores slightly more Mood
Additional updates:
Two early quests added:
Collect genetic material
Research your first mutation
Mutation section in the Pause Menu unlocks only after completing the first quest
CLINIC UPDATES
Removed placeholder skills that did not yet have animations
On Day 3, all patients will lack good hygiene
Adjusted random stat gain while performing actions (science, perception, technique, tolerance)
Balanced the frequency of the four rolled actions each round
Visual feedback added when Claire gains a stat
Hover tooltips added when learning mutations
+1 additional AP point for better stat progression
Skill menu added
Claire’s initial class now shown in the Pause Menu
(More class features rolling out soon)
VISUAL & UI IMPROVEMENTS
Improved buttons, dialogue frames, and menu frames
Added background box for names during dialogue
Added visual indicators to the town map
Updated sound effects for certain actions
BUG FIXES
New Town Map not applying correctly in some scenes (fixed)
Volume settings not applying in Kate’s shop (fixed)
Lingering text and mutation icons in the Clinic removed
Clinic rounds ending suddenly (fixed)
Fixed an issue where animations stopped playing if players clicked action buttons too rapidly
Android APK added
COMMUNITY
Special thanks to SissyIrena and BreadKitsune for extensive testing and detailed feedback
BreadKitsune has also begun helping with improved skill icon designs (work in progress)
MILESTONES
A more comprehensive roadmap covering minor and major updates leading into the completion of Chapter 1 will be released within the week
The next two Major Updates will include new animations, with more details coming in a separate announcement
IN PROGRESS / COMING SOON
Engine migration: Construct 3 to Godot
Patient silhouette animation: 1 of 3 completed
Large rework of the main plot and overall game pacing
Thank you all so much for the continued support. This update is shaped directly by your feedback, and I’ll continue monitoring responses as v0.2.2 rolls out.
More soon!
- Endless
P.S. If anyone is having trouble with the downloads please reach out directly and we can work together to come to a solution.
