🚨 New Update Is Live!
Hey everyone!
I’m excited to share that a brand-new update is officially out! This one includes a mix of new art, new gameplay progression, quality-of-life improvements, and the groundwork for future systems you’ve all been asking about. Thank you so much for the continued suppor. Your feedback and encouragement genuinely shape this project.
https://endlesschance.itch.io/genes-of-glory
Art & Visual Improvements
New Claire Animation
→ Unlockable once you reach Technique 25+.New Background Variations
→ Evening versions added for both Home and Clinic.Intro Update
→ Updated gender symbol graphic to the opening scene.Kate’s Shop Artwork — DONE
→ One of the largest visual additions so far!Lab Stage Artwork — IN PROGRESS
→ More coming in the next builds.
🛠️ Gameplay & Development Updates
Kate’s Shop — Development Complete!
This is a major new stage (Day 5) focused on growth and progression. I’m excited for you to try it.Lab Stage — IN PROGRESS
Building out its interactions and logic.Class System Foundation Added
More depth to come as the system evolves.Adjusted Clinic Stat Gains
→ Stats were reduced slightly to balance around Kate’s Shop.
I’ll continue tweaking this based on your feedback.Quality-of-Life Updates
→ You can now click/tap to progress animations instead of relying on the Space key.Bug Fixes
→ Cleaned up several small spelling issues in dialogue.
👀 Player-Requested Features in Progress
Silhouette of the patient behind the wall — IN PROGRESS
A moderately requested visual improvement to enhance immersion.Click-through animation controls — DONE
📱 Community Question: Do You Want Mobile Support?
Before investing time into mobile compatibility, I’d love to hear from all of you:
👉 Should I begin planning a mobile-friendly version of the game?
Leave a comment and let me know — the community’s interest will determine whether this becomes part of the roadmap.
⚠️ Important: This Will Be the Last Free-Tier Release
Going forward, new builds, major updates, and additional content will be released through Patreon tiers.
Patrons will get:
Early access to new builds
Behind-the-scenes previews
Feature polls
Visuals and art sneak peeks
And more as development expands
Riddles of hidden gameplay mechanics that I will always never tell a sole in plain English...
Thank you so much to everyone who has supported, shared feedback, tested builds, or simply enjoyed the project so far. Your support is what keeps this game thriving. 💛
Comments (11)
i cannot seem to open the linux version of it? how would i open that i may need a little help
Really enjoyed the new animations and the shop! However as others pointed out there was this clicking thing that made it so it skipped animations. Nevertheless, I think for a case like that one adding an option on the menu to do skip animations might be a good idea. I am not a game developer thought, so I dunno if that is a good idea to add xd
It's definitely noted and I'm planning a small update to address that and also some other things on the backlog that others have been requesting : ) I should have an announcement sent out soon to let you all know what is going to be for next patch!
"Riddles of hidden gameplay mechanics that I will always never tell a sole in plain English..." You don't have to tell my feet, just me
Lol I meant "soul" 🤣
I like the update, is there a plan for persistent mess between daily patients?
No plan yet actually. But if this gets enough up votes, I could make it happen!
Love it, though a few things I noticed were, 1 the new click through skips the cumming animation, 2 the last slot for the shop feels really luck based seeing as it is really fast, and 3 it would be really nice to see a pop up when you mouse over or click on the mutation the patient has to kinda know what they have without having to check in between shifts what each do. but keep up the great work :D
Yes so for point "1" that was requested by players. Does it bother you? For point "2' I can slow it down a bit. Later on, I will make getting 5 in a row unlock a skill for Claire so I kinda wanted it to be difficult. And 3 has been on my radar @_@ just a bit more refactoring and I'll be able to have the hover effect in place!
I would personally be interesting in a mobile version
Noted! 😃
