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April 19, 2026

V2.9.0 – New Door Interaction Set

Hi all,

Single-door exhibitionism risky play interactions are finally here!

This update includes 27 animation clips for the single-door object:

  • Undressing animations

  • 4 progression animation sets + climax

  • Each set includes at least 3 variations

All animations are designed to flow seamlessly together, playing autonomously from start to climax. Player-directed options are also available.

🚶‍♂️‍➡️🚪 Threshold & Autonomous Sequences


Once initiated, your Sim will autonomously progress through the sequence based on the Bare Bare arousal system.

As arousal increases, their behavior evolves:

  • From cautious peeking

  • To opening the door wider

  • To eventually stepping fully outside

Each threshold makes your Sim bolder and more daring.

Note:
Bare Bare uses a custom arousal system based on how long a Sim remains undressed.
If a Sim already has high arousal, they will skip earlier stages.

🫦 Getting Into the Mood


While low arousal they’ll prefer to stay behind the exit, undressing and building up confidence behind the door.

🤤 Becoming Bolder


As arousal builds, so does excitement. Exhibitionist will begin opening the door more and exposing themselves further.

🥵 Lust Takes Over


At high arousal, restraint fades. Your Sim will step fully outside, continuing until they reach climax.

😬 Awkward Exhibitionists


Awkward Sims behave a bit differently:

  • If caught, they’ll become embarrassed and automatically hide

  • Unless:

    • You direct them to "bear the shame", or

    • Their arousal is at gooning state

⚠️🚧 Single Door Animation Limitations


A quick transparent note on limitations:

I just realized doors in-game aren’t designed to be animated this way. They normally rotate independently rather than through direct Sim interaction, so syncing both the Sim and the door can cause position shifting issues.

To minimise this, all animations were built using a base game door (such as the restroom sign door) as the reference. Doors with similar designs will align best, while others may show obvious visual offset.

At the moment, double doors and sliding doors are not supported. Testing showed they introduce even more inconsistencies, making them unreliable to animate properly.

In the future, I may create a custom “Bare Bare” door specifically designed for Bare Bare animation to fully eliminate these issues.

This also likely explains why there aren’t many door-based animations in WW.

💭 More Door Interactions?


Yes — I’m not done yet.

I’m especially excited about exploring a sliding door exhibitionism scenario, inspired by a bara comic set on a train.

To bring this idea to life, I’ll need to:

  • Create a custom sliding door CC that resembles a train door

  • Build new animation logic around it

This will take some time, but it’s something I’m really looking forward to making happen.

🔴🟠🟡🟢🔵🟣 That’s all for now!

As mentioned in my previous post, more updates are coming soon — stay tuned!

Download Link to latest file:

Full Version (Patron-only)