🌿 ELF KINGDOM — Development Update | Free Update
🛡️ ELF KINGDOM — Thalindra's Mission System
Over the last few days, I've shifted my focus almost entirely to Thalindra's storyline. Rather than creating new locations, I've been building the mission system that will drive her progression throughout Chapter 2.
At the moment, I have one mission completely finished, while two others are roughly 70% complete.
One thing I noticed while replaying older versions of Elf Kingdom is that many of the missions felt a little too linear. Most of them followed the same structure: dialogue, combat, and then the reward. There wasn't much room for the player to interact beyond choosing dialogue options.
I wanted to change that.
For Chapter 2, my goal is for every major mission to feel like its own small adventure. Instead of simply reading through dialogue until the next fight, players will have to investigate, make decisions, solve small challenges, and deal with the consequences of failure.
Here's a preview of some of the contracts currently planned for Vareth's Mercenary Guild:
⚔️ Escort Job
Escort a merchant along the northern road outside Vareth.
The mission features multiple dialogue variations, making each playthrough feel a little different. There's also a chance to find crafting materials while traveling.
🏴 Bounty Contract
Track down a wanted thief hiding somewhere in the city.
This mission is divided into multiple stages:
Investigate the market and gather clues.
Decide how to approach the target.
Complete a lockpicking minigame to enter the hideout.
Face the thief in a turn-based battle.
Failing the lockpicking section means the thief escapes, ending the mission without any rewards.
📦 Investigate a Missing Shipment
A simple missing cargo case slowly uncovers a much larger political conspiracy connected to the Eastern Buyer.
🐺 Hunt a Beast
Accept a contract to eliminate a dangerous creature near the harbor.
Combat is based on your weapon, armor, and a bit of luck. Winning grants gold, reputation, and crafting materials, while defeat leaves Thalindra barely alive, forcing you to prepare better before attempting tougher contracts.
⛏️ Resource Contracts
Smaller repeatable missions will allow players to gather materials such as:
Iron
Leather
Steel
These resources are later used to upgrade equipment at The Forge.
🕵️ Cross-Story Contracts
As your reputation grows, new contracts begin connecting Thalindra's storyline with Auriane's and Morvaine's.
Some investigations change depending on choices you've already made in the other routes, while others reveal information that may influence decisions when you switch protagonists later.
This is one of the biggest features I'm building for Chapter 2.
I want the three protagonists to feel like they're living in the same world—not in three completely separate stories.
There's still plenty of work ahead, but I'm really happy with the direction these missions are taking.
Once the other two major missions are finished, I'll make a dedicated post for paid members showing them in much more detail. I'll explain the mechanics behind each mission, the minigames involved, some of the choices you'll be able to make, and how these contracts connect to Auriane's and Morvaine's storylines.
For now, I'd rather keep focusing on development and get everything working properly before revealing too much. I think it'll be much more interesting to present the complete experience rather than isolated pieces. 🚀
