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The development of version 0.6 is progressing well overall.
Most of the core systems and coding are moving forward smoothly, and that part of the project is in a very solid state right now. On the other hand, I’ve hit a bit of a creative wall when it comes to the story — especially in structuring upcoming events and writing strong, natural dialogues. I’m taking some time to refine ideas and make sure the narrative direction stays engaging and consistent.
On the animation side, I’ve taken full control of the process myself. This gives me more consistency in style and execution moving forward. I’m also considering revisiting some of the older animations to better match the current visual direction of the game. This isn’t about criticizing previous work at all, but rather ensuring everything feels cohesive and doesn’t break immersion.
Overall, things are moving in the right direction — steady progress, with extra care being put into quality and consistency.
