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March 15, 2026

Quick Dev Note

Some of you may notice that a few scenarios look a bit different from the environments I usually use.

For example, there’s a scene that doesn’t use my standard map. I asked a friend to help record that part, and since I didn’t send him the map itself — only the preset I spent a few days building — he used the map he already had available.

The preset is the same one used in the static images and in the newer scenes, but because the map itself is different, the environment may look slightly off compared to the rest.

Re-recording everything would have taken a lot of time, and I also didn’t want to ask him to redo the whole thing. At that point in development, it simply wasn’t possible.

That said, here’s a small preview of what I’m already mapping for the next update.

New Features Planned for 0.6

• Dynamic Reputation — Fame will affect dialogue depending on region and faction.

• Narrative-Weight Corruption — Not just a number. It unlocks outfits, scenes, and night paths. The higher it gets, the more the world reacts differently.

• Clothing as Status — The outfit Auriane wears will change how NPCs speak to her and the prices they offer.

• Expandable Deck — Rebalanced cards, synergies, and usage conditions. Enemies will play back: using potions, applying poison, and following patterns. Actual fights.

• Population Consequences — Unlocked after closing the Devotee and Merchant paths. If inhabitants start dropping, crisis events trigger — including a new game over.

• Mission W — Next Arc — Continuation with training variables affecting the scenes.

• Train Noble — Continuation Planned