💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
January 27, 2026

Daily update 🚧🎮

I found something really solid to reformulate the day / water / food / gold system.

At the code level, the base now works like this: instead of raw numbers driving the experience, resources are translated into states (abundant, stable, low, critical, etc.). This becomes the invisible backbone of the system.

In short (very straight to the point):
✔ The old system was decent.
❌ The interaction with it never fully convinced me.

What I want the player to feel:

  • Managing priorities

  • Constant pressure

  • Learning through narrative consequences

  • Never feeling like they’re playing a medieval Excel spreadsheet

What I’m doing now:

1️⃣ Refactoring the current system (invisible base)
2️⃣ Creating a per-day decision model
3️⃣ Building a narrative HUD (no numbers)

That’s it.
I’ll share deeper details with paid members later — for now, I’m going to turn this idea into reality.