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AGT ULTIMATE ALL IN ONE v12.rar 101.7 MB
August 9, 2026

AGT ULTIMATE ALL IN ONE FC 26 v12 (big changes and fix)

(Slower Realistic Growth Speed, Fixed Older Player Decline, More Active Transfer Market, Dynamic Market Values, and More)

Sorry for the delayed release. I wanted to play through Manager Career Mode myself first to make sure the new growth speed system works properly across both smaller leagues and major leagues.

Guys, if you want to subscribe to any of my products, please do so through the Patreon website and not the Patreon app on iOS or Android. Apple charges a high service fee on mobile, making the price more expensive than if you subscribe directly through the website using a browser.

⚠️ Important Notes Before Using 

NEVER PLAY YOUR SAVE FILE WITHOUT THE MOD. 

If FC 26 receives a new title update, it is best not to update the game immediately until the compatible version of this mod is available. Playing your save without the mod, or using an incompatible game/mod version, may cause Career Mode issues. For general news, support, and information about the mod, you can also check my Patreon.

If this is your first time using my mod, please start a new career. But if you have already been using my mod (v8 to this newer version) in your save file, you don’t need to start a new career — you can continue playing normally.

This mod uses custom XP, growth, player progression, financial, morale, and squad logic. If you apply it to an existing save that never used this mod before, some player overalls may decrease or behave differently because the game is suddenly reading a different custom progression system.

Starting a new career gives the best and cleanest experience.

Also, please only use one version/file of the mod at a time. Some downloads may include different variants, such as:

  • Main version

  • Compatible version for other league/team mods

  • Morale always very happy version

  • No rating drop until 42 variant

  • Other special versions depending on the update

Do not activate multiple versions together.
Some features may not be included in compatibility versions because they can conflict with other mods, especially mods that edit leagues, teams, custom competitions.

This update focuses on the main features and fixes many of you requested. Here are the changes included in this build.

What Has Changed:

  • More Active Transfer Market: Increased overall transfer activity with more superstars moving in and out of clubs.

  • Match Specific XP: XP gained from playing in cup matches is now calculated differently than league matches.

  • Injury Prevention Threshold: The game logic will now try to avoid injuring players when there are only 27 available players left in your squad.

  • Simulated Match Statistics: In simulated matches, goal and assist logic now heavily favors attackers rather than defensive positions (since I noticed some CDMs were scoring and assisting too much).

  • Unmanaged Player Decline Fix: Fixed an issue in the basic version where players outside your managed team were not declining with age. Older AI players will now decline as expected. Also, I fixed an issue where players on your managed team were declining too quickly, sometimes losing up to 10 overall points in a single season. Their ratings will now drop much slower and feel more natural over time.

  • Revamped Player Growth Logic: Player growth is no longer too fast and has been reworked to feel much more natural.

    • Lower League Test: Tested using Leicester City in the English third division. Lower league players will not grow exponentially, capping appropriately around a 74 average rating upon promotion. That does not mean a player who performs exceptionally well cannot surpass that cap. Standout players can still grow higher, but it will no longer be like previous versions where lower league players could jump to an 80+ or 82+ overall rating in a single season in smaller league.

    • Top Flight Test: Tested using Fulham in the Premier League, where player progression also stays realistic and balanced.

  • Goalkeeper Development: Goalkeeper training plans have been rebalanced.

  • Dynamic Player Market Values: Player market values have been buffed even more, so performance, club prestige, contract length, age, and position carry much more weight.

  • Youth Academy Adjustment: I have temporarily reverted Youth Academy growth to match standard player growth rules while I monitor the new system. Feedback on previous builds was mixed, with some finding growth too fast and others feeling it was too harsh and slow. With the updated logic now in place, I want to observe how youth players progress before deciding if further adjustments are needed.

There might be a few other small tweaks I forgot to list here, but this covers all the main updates.

Comments (18)

M
MURILO GAMA GODOY · September 4, 2026

do you have patreon? works with fifer and KIA? Im using AGT as priority

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Benjamin de vries · August 25, 2026

I’ve tried that, but unfortunately, it makes no difference. I’m using one at a time, and I’ve tried the other one as well. Both the mod manager and the live editor are the latest versions. Do you have any other ideas about what it could be? I’ve already deleted and re-downloaded everything, but that didn’t help either.

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AGT - ALL IN ONE FC MODS · August 25, 2026

How about this, sorry to ask again, but could you try running the game with only my mod enabled this time? I tested it on my end and it works fine, the teams have their updated names.

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Benjamin de vries · August 25, 2026

I am new here, so please forgive me if I ask stupid questions. I downloaded your mod and the kits have been updated. Only the team names haven't. Is there a Scuad file for that? Where can I find it, or am I doing something wrong? I have the all-in-one running via Mod Manager.

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AGT - ALL IN ONE FC MODS · August 25, 2026

Hey there, which team's names haven't been updated? Is it RB Sociedad? I just realized that I forgot to update them.

T
TTV_DDOG555 · August 22, 2026

Is this supposed to give me 30 coaches?

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AGT - ALL IN ONE FC MODS · August 22, 2026

Yes, it is designed to increase the maximum coach limit to around 30 or more depending on which team you manage, with an average of 30 coaches overall.

T
TTV_DDOG555 · August 22, 2026

Is this compatible with fifer?

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AGT - ALL IN ONE FC MODS · August 22, 2026

Yes, just make sure to use the Compatible version and give it highest priority in your load order.

C
Carlos Thadeu · August 17, 2026

I've found a big issues regarding Transfers and Loans. Live Editor shows that my team Loaned out a player and sold out another one. Both those players showed up in a match, even though they are suppose to not be on the club, like... one of them was literally sold lol I think the transfers are broken and not working properly. Also dont know if this matters but it's player career mode. Also my team sold so many players and haven't bought any? Maybe that's what's causing the issue? Like, they sold so many defenders, the RB was the one sold, they are not buying to replenish, if there was a way I'd send you a screenshot of the team ingame and also LE showing they were suppose to be sold months ago

C
Carlos Thadeu · August 17, 2026

Hey, it's been a while, but I think I found a new issue with award or the game is just screwing with me. So, I just won a match 8x0 (yeah, the other team didnt have a chance, it's like a first division team against second division (but like.. I think they werent second division for so long? anyway, felt like they were way under))) and somehow Player of the Match went to one of their players? even though they didnt even had a single shot on target? also don't know if this is the tactics or just the team of the week being weird, but I constantly see my team's defenders showing up on the team of the week as attacking midfielders, waaay above where they should be. Player of the Month seems to be working properly, and I imagine player of the year might go properly aswell, but I don't know if these are visual glitches or something weird with awards. Everything else seems to be going well. (this is also a new save)

C
Carlos Thadeu · August 17, 2026

also I just realised ''Do not activate multiple versions together.''. i can still have the compatibility one and AGT gameplay together right?

A
Arrowspace · August 15, 2026

did this update change development plans for each position in general? I like how the development plans actually worked on a multitude of stats for each player.

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AGT - ALL IN ONE FC MODS · August 16, 2026

Yes, it did. Just like the previous version, development plans for all positions still train around 16 attributes, compared to only 8 or 9 in the default game.

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Luke Jai Nordin · August 14, 2026

can i play this mod with a mod that unlocks icons as free agents in career mode?

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AGT - ALL IN ONE FC MODS · August 14, 2026

yes you can, but if that mod include custom team or league then use the compatible version, but if it's only include player in free agent then you can use other version.

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Parla Garavaglia · August 9, 2026

yo theres a problem not where my whole squad jumps to like 99 ovr idk what it causes it i only use this mod

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Parla Garavaglia · August 9, 2026

its pretty annyoing cuz it just finishes the whole career save