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April 27, 2026

Monday Update - April 27, 2026

Yo, happy Monday! Big week ahead. We're squashing the last major multiplayer bugs and getting a build ready for beta testers this afternoon. On top of that, the team is doing a ton of work to make the world look way better with new shaders, environment art, and water systems. Zone 1 is functionally done, and now it's time to make it beautiful. Here's what we are focusing on this week.

Michael

  • Finishing up the last 3 major bugs (plus some minor ones) from the multiplayer update. Goal is to have them wrapped up by early afternoon today so we can run a test with our beta testers before releasing it to all Patreon members later this week.

  • Starting work on modding support! Phase one is single-player modding with basic default assets, which should take about two weeks to get up and running. Multiplayer modding will come in phase two.

Joe

  • Working on the water system — getting rivers flowing and waterfalls set up using new spline tools.

  • Zone 1 is functionally complete with all challenges done (for now). Now it needs the artistic polish — props, grass, bushes, and track tape to bring the trails to life.

  • Adding one more trail to Zone 1.

Damien

  • Writing a script to convert all our scene objects back into proper prefabs so we can apply a much better lighting shader across the whole game. Right now we'd have to do it manually on thousands of objects, so this script is going to save a massive amount of time.

  • Creating track tape assets today — the markers and ribbons that line the edges of trails.

  • Reworking the grass shader so it blends better with the terrain and has a cleaner, flat-shaded look.

Cedric

  • Replacing the old root models in Zone 1 and Zone 2 with the new root tool.

  • Finishing up the last 3 trails in Zone 2.5 to complete the zone.

  • Making trail signs for all the recently added trails.

Maggie

  • Finalizing the material library this week, including working on skyboxes to nail the overall look of the scene.

  • She'll be out Friday and half of Thursday for the Swedish Workers' Day holiday.

Julian

  • Last week of college!

  • Working on getting his weekly agenda for Cranked dialed in now that school is finishing soon. Creating content, replying to comments, solo livestreams, and more are in the plans.

  • We're closing in on 8,000 wishlists on Steam — should be hitting that milestone very soon.

Bryan

  • Running an audit of our Steam page to find ways to improve the conversion rate.

That's it for this week. If all goes as planned, we'll be release an update to Patreom members with the new multiplayer mode. This will be our third update in three weeks! Thanks to everyone who supports us on Patreon 🙏

Here's a pic of Jake at the beach in California in 2021. He loved that place.