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April 13, 2026

Monday Update - April 13, 2026

Yo! We've got some exciting news to share today.

New Artist

We have a new artist on the team. Welcome, Damien Desmond, who will be joining Maggie in the art department. Damien has worked with Hodge for about a decade on various motocross projects. He's done some mods for MX Bikes. We have a growing list of brand partnerships and he'll be tackling making those replica items like bikes, gear, etc. as well as helping with other things.

New Build

Our plan is to release a new build to Patreon members tomorrow (if all goes as planned). The main features of this build:

  • FPV Drone

  • World Map

  • A bunch of new trails in the Open World map

  • New textures in the Open World

  • A whole bunch of smaller things

New Schedule

We want to try a new schedule for weekly milestones and builds that follows this schedule:

  • Monday

    • Monday Update via Patreon post

    • Fixing bugs that were reported by internal testers over the weekend

  • Tuesday

    • Release new build to Patreon and/or Steam if a build is planned for the week

  • Thursday

    • Developer livestream typically at 3 PM EST on TikTok and YouTube

  • Friday

    • Release new build to internal testers to test over the weekend

What We're Working On This Week

Michael

  • Working on replacing the old race system with a brand new one.

  • Fixing up some bugs with the new multiplayer race mode.

  • The goal is to have a beta version ready by the end of this week. A small group of testers will test the new mode over the weekend, and then we'll release it to everyone next week.

Joe

  • Finishing up Zone 1 this week — wrapping up the challenges and building two new trails.

  • Setting up racing on the new trails Cedric made.

  • Also going to take a crack at getting a placeholder tutorial up and running.

Cedric

  • Building the drone jammer challenge trail for Zone 2.

  • After that, he's starting level design work on Zone 2.5, which will have a totally different vibe — rough, handbuilt, backwoodsy trails. Think less groomed, more DIY.

Damien

  • Damien is a new addition to the team! He's getting onboarded this week and diving right in.

  • His first big task is developing a procedural root system using geometry nodes. Instead of placing roots manually (which didn't look great and had clunky colliders), he's building a system that generates realistic roots along splines. Should have something polished in a few days.

  • After roots, he'll work on finishing up a bunch of branded rider gear with one of the gear brands we are partnering with.

Maggie

  • Helping get Damien up to speed and set up with the environment.

  • Conducting interviews for art intern candidates.

  • Once onboarding wraps up, she'll be jumping back into decorating the environment to get some trails looking pretty.

Bryan

  • Getting Julian fully onboarded and up to speed with cloud code. Julian is officially moving from intern to staff starting this month!

  • Building out a knowledge base that will automatically stay up to date with our meeting notes, Discord conversations, and GitHub commits. This will help the whole team stay on the same page.

Julian

  • Handling our daily social media tasks — keeping an eye on Metrical, checking in on Discord and Patreon, posting content, and doing outreach.

  • Getting his new computer on Wednesday, which means he'll be able to record his own gameplay footage for way better social content.

  • Reaching out to some influencers this week and putting together the Friday report for the team and investors.

That's it for this week! Here's a pic of Jake living his best life back in 2016.

Comments (2)

N
NMBR-43 · April 13, 2026

Love seeing you guys employing new artists, especially these days! Loving the direction the game is going

R
Rob Spicer · April 13, 2026

Can't wait!