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March 2, 2026

Monday Update - March 2, 2026

HUGE update this week.

I spent the last week or so working on some pretty decent physics changes. We hope to release a build to Patreon members later today for testing. After Patreon members have had time to give feedback, we'll adjust if needed and then update the Steam Playtest version with the new physics.

More info below and in the patch notes that will go out later today. It's a good one!

Here's the plan for the week.

Joe

  • I completed significant physics updates so that different surface types (loose dirt, hard-packed dirt, loam, tall grass, short grass, rock, wood, etc) now actually feel distinct when you ride over them.

  • Revamped braking physics so braking on steep terrain is harder and feels more realistic.

  • Added off-camber traction loss so you slide around on off-camber, especially under braking.

  • I completely overhauled the pedaling mechanics to look and feel better, and added a new auto-pedal feature in the gameplay settings.

  • I added a new (WIP) camera setting to unlock the camera from the bike. Makes whips look extra steezy, but flips and spins feel kinda janky with it on.

  • I started work on our particle VFX system. The first dust particle is now in the game and active on loose and hard-packed dirt. It's a placeholder and we'll have an artist replace it at some point.

  • A bunch of other physics tweaks and changes that I'll mention in the patch notes later.

  • I am working on the physics and feel for multiple new bike types, which will eventually include trail, enduro, downhill, and e-bikes. I hope to have a version for testing ready in a few days.

  • After that, I'll start work on the tutorial, challenges, and core loop stuff.

  • Between all that, I'll start working on a new trail in the Open World map. Going for a tight, steep, technical, slow trail that requires lots of braking.

Michael

  • Working on getting new builds out today.

  • Michael is pushing hard on Epic Online Services (EOS) integration so we can handle anonymous logins and eventually player accounts for matchmaking.

  • He'll look into implementing anti-cheat tools and memory protection to stop leaderboard manipulation and fake times.

  • After that, he'll start working on a new MP game mode.

Maggie

  • Maggie is building out the new Rad Dog bike shop inside Unity and will share an update on it soon.

  • She is purchasing and integrating new chair lift assets, which will include one large gondola and four smaller chair lifts for the mountain.

  • The goal is to get the bike shop and chair lifts into the Open World map by the end of the week. These will be a WIP version.

Cedric

  • Working on trails in the open world scene.

  • Now that we have new surface material physics, he will start using them and revamping old tracks to include more terrain types.

Bryan & Julian

  • Bryan and Julian are teaming up for a hardcore workday this Wednesday to dive into data analysis for our Steam and Patreon platforms.

  • Julian is downloading the recent Cam McCaul stream footage to splice it into content for our social media pages.

Things are moving quickly right now! Lots of exciting updates in the near future. If you aren't a paid Patreon member yet, you're missing out 😉. Consider joining because your support really helps us add more to the game and make it better for YOU!

Jake says hi and hopes you all have a great week! He got a new bed, and he's not so sure about it yet. See ya on Discord and on the trails!

Cranked Monday Update - Physics (YouTube)

Comments (1)

C
Cory Livingston · March 2, 2026

This is exciting! Looking forward to the update!