Monday Update - October 20, 2025
Today's update will be shorter than usual. But for good reason!
It's all hands on deck getting the rider, cameras, improved suspension, and rider animations up and running. They are all related to each other, and both Zac and Maggie will be working on those things for the next few weeks.
I'm unsure if we will release a build this week since both Zac and Maggie will be tied up with the new rider stuff for a while. We'll see where things stand at the end of the week and make a decision. We are getting into some tasks that take longer than a week or two, so updates might slow down a bit.
Cedric is still working on the beginner trail area. Cedric will be joining us on the livestream this Thursday! Bring your questions for him or anything level design related.
That's all for this week. Once we get some things I can show with the new rider and animations, I'll let you all know.
Have a great week! Jake says hi.
Comments (2)
I had a thought for this. What if you add another map, but the purpose of this one is every time you select to play it, it's Procedurally generated that way with this one you never know what you will get. that way we can have all the nice ones you guys are building on the main and open maps, then this as just a little random nonsense kind of thing. It wouldn't even really need to be a entire map, just a run i suppose.
I've never played good procedurally generated maps for any action sports game. I wonder if it's even possible to make them as good as handcrafted trails. It would be cool because it would create endless content, but it's only cool if the trails are actually good and fun. Probably be a significant amount of work, though. First we probably need to make a bunch of handcrafted trails and then trail the system on those so it knows what's good. Interesting idea.
