Monday Update! Should We Do These Weekly?
Every Monday, the team holds a brief meeting to sync up for the week and discuss our goals for the upcoming week. I wanted to start sharing those goals with you guys. Let me know in the comments if this is something you would like me to do every week.
Here is what the team is working on this week.
Maggie
Maggie is working on the Frameworks DH bike that you see in the images here. She is done with the mesh of the bike and is now working on the UV maps. She hopes to finish the bike this week, if all goes to plan.
Zac
Today Zac fixed up the shralping mechanic by squashing some of the bugs. We will wait to finish this mechanic until we have a third-person camera in the game. That will make it easier to test and tweak it.
Next, Zac will rework the crashing logic. There are many times you should crash, but you don't. We need to make crashing look and feel more realistic, but not to the point where it ruins the fun.
Cedric
Cedric has started on a new trail. I won't spoil anything here, so you guys will just have to stay tuned! Our goal is to get out three new trails a month.
Bryan
Bryan is working on a new portal for Cranked Collabs which will be a one-stop page for everything. It will include info about Cranked Collabs for interested parties looking for more info and it will allow players to enter their code and reserve their t-shirt. He hopes to have a working version for us to test internally by the end of this week.
What is Cranked Collabs? The short version is, we will periodically collaborate with cool brands to create an exclusive in-game t-shirt you can claim by watching our live streams on Thursdays. We dropped the first one two weeks ago. The next one should be coming either this week or maybe next.
Me (Joe)
My goal for the week is to get the Steam page up and make some social posts encouraging players to wishlist the game. I'm also be working on some more outreach trying to get more eyes on the project and into Patreon.
Other Stuff We Discussed
Steam Free Demo
We have decided it's important for us to release a free Steam demo. We will release the prototype map as a Steam demo sometime in the next month or less (hopefully). We believe in this game and that getting it in the hands of more people will only benefit us in the end. We have some things to fix up in the prototype map before we want to release it, like making Fika Break a bit easier by moving the finish to be before the big jumps, fixing some bugs, etc.
Comments (11)
Frame looks awesome - what might be cool is offering 'chainless' race on some tracks where you can only pump to gain speed (i saw no chain on the model and that popped into my mind)
Ha that would be cool! But it might not work too well since we put a pause on the pump mechanic. It wasn't feeling natural with the physics so we didn't keep it.
That's why I did a smiley, I love dampers
W devs transparency is key to a strong community and strong community is key to long term success you guys are doing awesome
Thanks! Appreciate it.
Wheres the damper? *duck*
It's a work in progress. It's missing a bunch of things right now.
I personally don't think it's necessary to be THIS transparent. HOWEVER... I also think this would be super cool for us to see the inner workings in real time and I'm here for it as long as it doesn't affect development by taking time away from that.
haha I even thought about live-streaming the meetings every week, but I think that is taking it a bit too far 😂 Posting like this only takes me 15 minutes or so. If it's meaningful to people, then I have no problem doing it every week.
every week please
I like the Monday update 👍
