PoP V0.23.0.0
V0.23.0.1 bugfixes:
Windows: https://gofile.io/d/CBtQFO
Linux: https://gofile.io/d/0Wkesa
Bugfixes:
"Resonance" could be used on any enemy.
When enemy uses "Martyr", it healed player units.
Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger)
Changing skills of wife or unit with flexible would still put adapted trait on.
Lumira wife trait partially applied always.
Mya increased brothel income instead of Flora.
Strong fusion focus didn't have the crystal cost reduction.
Special of Suzy as mc didn't work on strong lifesteal.
Could close hatching window during selection, losing the character.
Sextraining used old fertility formula and didn't consider traits.
Could remarry same character after they got defeated in battle and got stat buffs again.
A spirit genes skillnode in crea plant tree was bugged.
Changes:
Wormaids had aquatic movement, making them weird for desert movement.(also had default growths)
Drought passive buffed.
Now, only half of magic strength is added to spirit genes.
Added cheat "mctrait (name of genetic trait)"
Buffed some old special hybrids/their unique skills
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Download: (V0.23.0.0)
Windows: https://gofile.io/d/KDygGw
Linux: https://gofile.io/d/X9TNVB
Changelog:
Characters:
4 new species.
3 new uniques.
Fertility and Virility change:
Daily egg progress is now equal to the lower value of a pair.
(35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%)Generally now higher at lower values, lower at high values.
Can choose to marry one of the town npcs, giving various bonuses.
(Requires not recruiting any other. Should reduce repetitive same recruitment)
Creation:
Udated skilltree. Generally can adapt summoned character traits very freely.
Corrupting characters keeps "starter" trait
New special elite summon.
New ending
Evolution:
Changed some skilltree nodes.
Some story additions.
Druid:
New special elite seedling evolving from any base spirit. unique skills based on element.
"Finalize" options are stronger.
Unlocks new adaptable skill with bloodmagic. (bugged previously)
Seedlings can still reshape even after evolution, at slower pace.
Focus:
moved farm focus to starting selection.
5 choices with more extreme options. Option to disable either for bonuses in the other.
New achievement/trait related to doing neither.
Quickstart/seeded runs:
Can sometimes start as any unique character/species.
More impactful unique special modifiers/essences.
Generally one base species threat, some starting bonus and a neutral modifier.
Less normal difficulty modifiers/traits. Should be easier to parse starting conditions.
Shows short summary in log on start.
Other changes:
Fusing uniques into same species keeps the unique's growth/passives/specials.
Can now also enter shadow with full shadow team, not needing glowing.
Dark starting element can craft potions to change type to dark.
All characters can do basic brothelshows now.
Some new events.
QoL:
In the quickmenu, you can now quickly assign marks by dragging characters into the icon.
When fusing, can press a button to maximize genes. (considering chosen focus)
Noteworthy bugfixes:
Creation adapt skill options were based on her skills, rather than unlocked ones.
Shiro wasn't recruitable for non druid.
Town healer didn't appear on first day when skip intros was on.
Stat growth predictions didn't consider current progress correctly
4th mc interaction with rival power was bugged in some places.
Evo transformations were bugged with traits that applied passives.
Comments (7)
The popups in character creation feel like they should be able to be pulled up again, like a question mark button on every page or something?
Both Linux 23.0.0 and 23.0.1 are not found on gofile?
Will there be a linux version with the bugfixes?
I updated it.
Thanks for changing the file provider :) And thanks for the update!
Awesome changes, improvements and fixes. Good progress this time. Keep up the good work
Let's goo! Another banger update :D
