V0.19.0.1
V0.19.0.1
only unlockables.sav is compatible.
(also don't keep basic save-files when copying the folder.)
Windows:
https://mega.nz/file/YSBiEDxR#h59rZyTaXGD7DIWYE3B7SNp6spcwSSDVEEbRGjNe6uY
Linux:
https://mega.nz/file/sbQijRAJ#tNtVeuIRxtam4hqWtUwEfXEQGU4tcXiDDPGNHNIU25Q
Changelog:
Overworld:
world changes a bit daily (forests grow/expand etc.)
some objects/encounters/events etc will be replaced/removed each day
hives don't appear in stabilized portals anymore
new structures with various effects.
workforce as a new resource which lets you just use gold to make some orders.
get more from reputation/kingsquests or firing high relation characters.
Druid starts with more and higher basic increase
new special biome
Special biomes worked incorrectly and generally only generated max 1 per portal
Can send items/resources on floor home without leaving. (from portal/camp tiles)
Some more special stuff in Avy's home world.
Characters:
New spirit (5 new species. Can't be chosen as starter)
2 new uniques
3 new other species
new skills etc.
Other:
Added limited rerolls per date. (bonus for each unplayable card)
Added more pictures to dates (mostly Hebi/Devy)
Added other pictures to gallery (many exclusive to it)
Elites are only limited to one per species (testing for now)
much higher recruit chance if only one enemy left.
Additional early common essence portal at day 2 to get started
Brothel-score regarding tips has diminishing returns
Partner dating cards now generate partially based on current lust value
Can sort by time since you got the character
Character selection always shows their current location
Lure now spawns a random enemy party nearby
Morta got a unique genetic trait
swamp slimes can replicate
Gene info on quick manager shows if a character is adapted
some other small changes
noteworthy bugfixes:
firedragons couldn't evolve
celia date locked game
anomalies could teleport into impassable terrain
some tavern quests couldn't be completed
AI ignored some type of skill requirements
In dates partner sometimes generated a play card
daily material income was kept over when creating a new save
event tiles in special portals didn't renew daily
slime kept spreading after hive removal
Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)
Next:
I'll probably try to get the succubus game to a more finished/playable state in the next few weeks or so.
For PoP I'll mostly just focus on finishing stuff for some time (balancing/updating missing sprites/descriptions etc.)
Comments (1)
I've appeared to run into a bug that my Passives (and sometimes Skills) aren't selecting properly. here's a screenshot, https://imgur.com/a/DnowGxL It shows 4/4 Passives but only 3 are selected. Even if I unselected all the Passives it still says 1/4. If I switch to Special: HolySpirit. It auto selects 4 passives and I can unselect the 4 passives, but switching back to any other form it shows 1/4 selected.
