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December 10, 2021

V0.18.0.1

Sorry for the long time since last update. I ended up doing some other stuff than I thought. But I think now every bigger thing is implemented and I can just post a new version anytime I want. (previously there were always half finished things that kinda broke the game during the transition etc.).
So now I'll try for a more consistent update schedule.

V0.18.0.1 (only unlockables.sav is compatible)

Windows:
https://mega.nz/file/FOBXEIjS#Fs0xcE8wx88jAEF2qGxbOAhwa6O2EpJ5csSVwzseYJs 

Linux:
https://mega.nz/file/ZPZH1IDJ#eHcTFnDjaf1almsdjVjzMNrsRPC1peeN0-I-JXONgFY

Changelog:

Characters:

  • Each element now has a nymph evolution (4 new species)

  • Generally more evolution skill choices and more descriptive text

  • Most nymphs should provide a lot of synergy and flexibility to their element.

  • new skills

  • new special hybrid 

  • 2 new special species

  • new unique

  • Flora art update

Dating:

  • a lot more events/pictures

  • more cards/upgrade options

  • can only date each character once/day

  • most uniques have a small unique dating effect/passive

Overworld:

  • Full portals are now saved (savefile bigger based on current loaded portals. might cause loading of the save selection screen to take longer with many savefiles for now.)

  • Changing tiles affects daily changes/regrow things

  • separated building/terraform menu. 

  • (foundation for more complex buildings with storage/ability to assign characters etc. in future)

  • some things can be build at higher range

Town:

  • some locations have an additional npc

  • some more special options and events

  • evo-show update

  • in shows, guests now leave when satisfaction stays at 100 or 0 for 2 turns

  • time cost for show-actions and duration halved. (ranks increase max time)

  • Removed the nearby location buttons

  • Removed some library tabs and updated info.

Start:

  • Added loadouts for starting selections. 

  • Mc-genetics from character creation give bonus base stats now.

  • Some genetic starting traits have additional benefits.

  • One random profession has a yellow bonus, also giving you more options for first essence.

Other:

  • Cleaned up some decriptions/tutorial etc.

  • Updated story/lore stuff to be more consistent.

  • Druid has a new starting passive, granting a bonus based on stance.

  • Expanded fairy help suggestions 

  • Unique looks and some abilities are kept after fusing, if the species matches.

  • Characters can toggle between guard and shield as defensive action. (testing for now)

  • many small QoL changes

  • some new "cheats":

  • "skill+ +skillname" list species with that skill (e.g "skill Fireball").

  • "passive+ +passivename" to list passives. 

  • "glimpse" to reveal gallery temporarily without messing with unlocks.

  • those don't flag a file as cheating.

  • While a file is flagged as cheating, you're now never encumbered.

Noteworthy bug fixes:

  • Soft lock when a character had regeneration/bleed effects at the same time in a specific order.

  • AI-focus setting didn't do anything.

  • character quest rewards were always the same

  • some types of dating action didn't immediately update stats.

  • growth essences only applied to fusions and not eggs.

  • some elemental weaknesses weren't consistent with tooltips.


Next:

  • I still have to write descriptions for scenes/events, which was kinda the main thing I wanted to do this update.

  • Next I'll probably clean up/add some overworld events, fill in town stuff and add many rare world objects/biomes etc.

  • Otherwise there aren't that many placeholders etc. in the game anymore and the core will soon be mostly finished. 


Comments (2)

D
Daniel Siepman · December 15, 2021

loving this game as much as any AAA game I got off Steam. Maybe even more, tbh.

T
Tribe · December 15, 2021

It's damn good to see you Syvaron. Thanks for sharing your progress with us.