💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
February 13, 2021

V0.15.0.1

Only unlockables.sav is compatible.
File structure changed a bit, but saves still go in the same folder.

Windows:
https://mega.nz/file/NapwRIzJ#kc0ShbRJ8AD1Ea2p6aoJMttjeT8UimcjLpZGGq06pEM 

Linux:
https://mega.nz/file/wGoggAAT#Kh3k2Yu2SKhMya8gja0kiYf7BFaPEDwg9GpsFtO8YKY 
+
https://mega.nz/file/QWpmlLya#o6xsb7qrSTJsOqcrpKy0w-gqc3oRIhd5L8syQXrXVj4

(forgot some parts in the first linux upload. Unpack in same folder)

Changelog:
Characters/Content:

  •  added new story path/alternate ending

  •  10 new species. 6 new uniques. 

  •  new achievements/professions/traits

  •  new events/scenes etc.

Challenges/statstics:

  • Added scaling difficulty option. unlocks in character creation after beating the game.

  •  Scales infinitely, but after 10 some modifiers just repeat.

  •  keep track of highest difficulty/score/challenge wins for each character

Farm:

  • simplified farm interface/less micro management (more incentivised to keep pairs once set up)

  •  removed attraction and related stats for breeding

  •  farmpairs increase bond each day up to 10. Resets upon breaking 

  •  bond increases efficiency of everything farm related by 10% each

  •  can toggle characters between producing eggs or twice the amount in crystals

  •  replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining...)

Quick character management:

  • Added town screen to quickly see/manage all your characters (middle mouse button)

  • Can easily move them around between places/activities

  • Toggles for relevant information

  • Quick access to all character locations

Freeplay:

  • Changed freeplay to remove most time based scaling.

  • No time pressure for anything. Difficulty is mostly player controlled. 

  • 80%+ completing a portal raises the worldlevel to that portals hostility

  • Worldlevels work similar to ng+, raising difficulty and level caps.

  • Starting level/gene caps are lower than usual

QoL:

  • added quickstart setting, allowing you to skip intro events (simulate default selections)

  • In party prep: can click on empty item slots to filter inventory to that type

  • In inventory can click avatar to select next. Removed the small character tooltips from inventory

  • In battle, can hold middle mouse on a character to show tooltip

  • enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked

  • Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now.

Gameplay/Balance:

  •  Changed evo's adapt mechanic: can now permanently learn/collect traits. learned traits can be adapted onto characters. Druid/Crea have/unlock a restricted variation of that ability.

  •  ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.)

  •  Simulates rituals with starters at game-start

  •  Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities

  •  removed mana penalty for shadow characters for not being in shadow

  •  amphibious no longer has a penalty for land movement (now objectively better than basic movement)

  •  Combat-Exp gain doubled but reduced based on a characters level 

  •  fused characters can't be used for rituals, but gain +50% exp

  •  Your party fully heals on portal/relay tiles. Party-teleport costs crystals now

  •  Traits are partially weighted based on lvType, including mutagen.

  •  new rare (<1% chance) genetic traits based on lvType. (characters with special trait will have a star in combat)

  •  More stamina fairies spawn

  •  magicwater removes mana from enemies when in water.

  •  magicice also affects characters on snow

  •  adaptable mc-trait only doubles potion uses, but is cheaper

  •  more skillcombos

  •  Early portal/guaranteed first arena battle rewards increased.

  •  Some lymeans got some electric skills

  •  native species rework: portals have main and subspecies. Most species will be hybrids of a mainspecies. Other part can be either. (Easier to know weaknesses of portals etc.)

  •  lizards/mermaids are more likely to spawn in water and mermaids spawn less on other tiles. (most portals will have at least one aquatic sub species)

  •  Tamer starts with new creature. Elementalist can evolve basespirits into that creature

Unity/UI stuff:

  • updated unity version, so some rare issues should be fixed

  • starting launcher thing was removed. 

  • Added ingame settings for resolution/fullscreen.

  • Can resize window

  • Smaller file size

  • Generally should run better/use less ram etc.

  • added custom cursors based on character (not sure if i like those)


Comments (6)

D
Daniel Siepman · February 15, 2021

Damn, this is the good stuff. Can't get Evo's corruption down fast enough though, what am I doing wrong?

S
Syvaron · February 15, 2021

crea's corruption? You can destroy hives to lower it. Some options when meeting her can further decrease it.

T
The Butler · February 13, 2021

Hey Syvaron, Nice update. Last version I played (0.15.0.0) I noticed something that I'm not sure if it's a bug or not. Sometimes Character won't gain any EXP after battles ( not max lvl ). IE: Spirit do not gain any EXP in arena battles, and no characters gain any XP in Training Battles. It also happens randomly in portals. I haven't tested with this last updated yet.

S
Syvaron · February 13, 2021

exp gained is reduced by 2*current lv for each character. Can be 0 for fights that are too easy. (move other characters to reserve to make battles harder)

E
Escalor · February 13, 2021

I really like the additions in this version. Great job!

j
jake1048576 · February 13, 2021

Domo arigato gozaimashita, Syvaron-san! (I'm not Japanese, I'm just channeling my inner horny otaku nerd, for the great news really made me happy :D)