💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
April 28, 2020

V0.12.0.1

only unlockables.sav is compatible !

Windows:
https://mega.nz/file/5PpH1YoD#E2LltQB8czMdTj5V0-yIo9ro6OgMyWN08dYFTxdEjzM 

Linux:
https://mega.nz/file/5LoXQaKR#aRZJqvZSofSYibCubIdHjq8zDGWbfvqfCZKfzQLyIGQ 


Changelog:

Summary:

  • More interesting portals

  • Spirits integrated more. (more enemy variance etc.)

  • Farm/fusion work more together.

Portals/Overworld:

  • Tooltips for portals for modifier descriptions etc.

  • Portals now have a native trait that each character in there has, including some unique ones

  • New basic modifiers

  • weather effects per portal that can change each day (affecting spirit spawns etc.)

  • combat modifiers, affecting all battles in a portal

  • new world types with more restricted movement (caves etc.)

  • special consumables + unlockable farmpotions for special world types

Characters/Creatures:

  • 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines

  • Light: combo based magic/support species

  • Shadow: terrain based team species, introducing shadow tiles in combat

  • 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters)

Shadow species rework:

  • they work together with shadow spirits and share similar skills

  • generally more hp/ less reliance on shadowform. bonuses in shadow/malus outside

  • shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor

  • requirements of being in shadowform often replaced with being on a shadow tile

Farm:

  • simplified a lot of stuff

  • removed focus, now always similar to previous default settings but better

  • control shifted more towards using farmpotions

  • you don't assign characters to farm ( characters at home show in farm, can assign any two to place in farm)

  • removing pairings puts characters back home

  • pairings are shown more clearly and separately with quick infos

  • separate sortable lists for left/right character. (rightclick can now close as other windows)

  • can use instantbreed without pairing (can still pair afterwards and keep progress)

  • can toggle between creature/humanoid (can breed same species creatures)

  • some new farm items unlocked through explorations/events. 

  • descriptions now adapted to alchemists bonus.

  • fertility/virility potions increase by a flat amount of 30 instead of +50%

  • eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker

Quickruns:

  • some new world modifiers exclusively for it. Most runs now have a world modifier

  • rival power starts higher than other runs (not just stage 1 spirits in final battle etc.)

  • more modifiers/starting traits

  • always start with an S-rank tavernquest available

  • generally higher chances for more interesting/rare things

Other:

  • new events

  • evo art update + outfits

  • unranked arena battles can have combat modifiers

  • Rivals can have any element, not just the basic 3

  • Corruption now sets the maxlevel to the characters current level. those species are stronger now (might be weird with summoning/fusing)

  • Castalia sells potions once you unlocked the reward thresholds

  • new genetic traits (mostly start/end of combat effect)

  • new mostly neutral difficulty modifiers

  • Can now buy potions from castalia once unlocked

  • genes have less impact on stats (10 = doubled stats, prev *2.5 - *3)

  • slime type characters are stronger, but corrupt sets their maxlevel to current level

Noteworthy bugfixes:

  • tavern characters didn't correctly scale with rank (always had same low total genes)

  • party strength (for mining/woodcutting etc.) was based on magic instead of strength

  • story mission portals had normal enemy spawn rate (could often just walk through without fights)

  • sleeping multiple times the same day resulted in same events

  • crafting draining bow required wrong resource

First weekly seed: "glowing"

Comments (8)

K
Kelton Scoggins · May 31, 2020

agreed. This game is phenomenal. it seems most of the core mechanics are in place and function more or less as they should. Other then some UI updates/fixs and a few sex descriptions during dates this game just needs more artwork. All in all you get a 10/10 from me man. Its easy to see the time and effort that has been poured into this thing. Kudos

K
Knutor · May 9, 2020

Just found you game recently. Amazing how much work you have put into this. Love the art style and the game play is really awesome. It is like X-COM with boobs. I die a lot, but slowly grasping the concepts. Just really great work.

T
True Administrator · May 7, 2020

hello! the holy spirit's light spear does not appear to work correctly. or its wording is wrong. if i throw the spear while enlightened, all targets are healed, even though it should only heal them if THEY are enlightened :-D

T
True Administrator · May 6, 2020

cool update! on my run with druid i had an issue with my armor always being 0. which reeeaaallllyyyy sucked :-D

T
True Administrator · May 6, 2020

yeah it makes my solo run with druid almost impossible. what great tragedy!

t
the Sun-like · May 5, 2020

Bug: new genetic traits that give passives (e.g. LightAffinity, ManaSpark, maybe some others) try to take Evolution's passive slot. If it goes above the number of slots - passive disappears. Old traits like IceAffinity work okay. Evolved RingBeast from LightOrb does not have spirit tag. Evolving Shormy have misleading tooltip for HoleWorm ("humanoid" in brackets, while its not one). Fixed genetic traits seems not applied in event portals.

T
True Administrator · April 29, 2020

nice to see a new update during this hard time! how exactly can i unlock new elements for spirits?

S
Syvaron · April 29, 2020

getting the basespirit to lv 10 (unlocking them in the gallery). Based on weather they should be more common in portals. The weekly seed starts you with shadow spirits