V0.7.0.2
V0.7.0.5:
Fixed a bug where characters get duplicated after teleporting them home
Fixed a bug where virility/fertility requirements where way to high and scaled weirdly
Added option to reroll quests at the king
Windows:
https://mega.nz/#!hO4gyIIK!zIA4n4p0ppGDpOvBTNFej4CSiptyUbNSyCsYQQqTRFs
------------------------------------------------------------------------
V0.7.0.4:
Fixed another big bug: one type of quest can crash the game when created(possibility after completing any quest)
Windows:
https://mega.nz/#!NXAETKgI!2Xy6uFUU4UcYkPx5PGE7qsKKThkcouNexaodBDUtV9Y
linux:
https://mega.nz/#!AeBw2Q4L!ZW2M34qHDh7WnMjEqMI7BLajs8xHrLzLj6ZJx2u1MjA
--------------
Edit:
Fixed Bug: after an arena battle and some other things characters would get removed after reloading the townscreen at any point
----------------------------------------------------
Old saves are not compatible (except for the unlockables.sav)
- Kingsquests: get varying quests to fulfill (always 1 active), if you fail too many you lose (Replaces increasing rent and changes core gameplay a lot (still testing if it works better than rent))
- Many things scale with ingame days now (portals,shop,quests..)
- male Starting Character (mostly just a less complex basic character for now)
- Scenes for Evolution mc + lumira
- Basic clothing system for town npcs based on lewdity
- Sexskills now have an exp bar instead of leveling up randomly
- Mc sexskills increase all characters training-exp gained based on the action
- party stays formed, and automatic equipment removal can be toggled off
- magic and lustdamage dont scale with size
- possible to get to 4 in every gene through upgrades alone
- many other small changes, bugfixes + balancing
Comments (21)
it seems a bit problematic that money has no real purpose later on. maybe you could add an option to pay the king with money to reroll?
Your game bugs my notebook's energy configuration (i.e. brightness, sleep/hibernate configurations changes, although only while ingame) and it would be great to have that fixed. Leaving that aside, your game is awesome, thanks for all your hard work!
I don't think PC's size genetics change with transformations. It used to be if I mate a Giant PC with a medium character I could get medium, large or giant. Now I can only get medium
Town NPC genders don't seem to change if you use potions. I game Mya the Futa potion and her picture didn't change. I also don't have the option to trade for "Milk". Tested with Aila also. I recruited her, gave her the female potion and split up but her town profile still says male.
After testing the new mechanics, i think it would be a good idea if you wouldn't get a new kings quest immediately when you finish one, but rather at the time when the old was supposed to run out. then the reward for completing a quest early would be not having to worry about these things for a while.
Awesome! That's a lot of changes! *__*
Would you mind posting a Linux build of 7.0.5?
Gotta say, I despise the new kings quest mechanic. The timer is too short for many things, and requests unreasonable. I especially disliked where his second quest gave me a giant insect and succubus and suddenly gave me -400 gold a day to upkeep them. Or when he wanted me to win 9 arena battles in 7 days. Maybe blend the two mechanics? Make the game give a stacking 5 gold per day cost, and 1 kings quest a month so you have a goal to work to without it being as unreasonable. Also, there should be some reward for turning in a quest early. Either more rep, monetary, or more time for the next one.
while I mostly didn't get king's quests that were unreasonable (except one ridicolous once), I second the "early finish reward" idea. Especially if it increases the time for the following one. Would automatically balance unreasonable requests with normal requests.
when do you plan on making ritual for female characters?
Seems like it's currently basically impossible to get any kind of progress, something like half of the King's quests are asking for nearly unobtainable breeding combinations (intelligent beautiful traits with relatively high fertility genes) or in one case asking to train a soldier and then for the entire following 7 days never seeing a RankD battle to rank the soldier up. King's quests definitely need some major balancing still
Got a bugged King's Quest. Asking me for a male with at least 0% virility, short sighted, 5 strength and 5 lust. Took some work but I managed to breed up a cow 'girl' that meets all those criteria and I still can't turn it in. Between that and the demands to breed up high beauty concubines when it's really hard to control beauty, I'm unable to get a game going for any length of time.
Some of the kings quests are nearly impossible and more stressful than fun to complete, id prefer the rent system back or a reasonable quest
Teleporting a character from the world map appears to be broken. It spawns a copy of the character in your farm, but it doesn't remove the character from you party. When you return home you have 2 of the character
keep in mind that you are now expecting your players to put effort in every part of the game. i, for example, never really took much effort into gene maxing and breeding while a friend of mine never really did arena stuff. this is especially important to consider for new players, as there is a lot of pressure right from the start to understand how everything works. you should decide carefully how much freedom/challenge you want for your players. Keep it up!
I'll probably just let the player reroll for a new type of quest using some relation with the king Or make it so you can choose possible questtypes in the starting difficulty menu
the kingquests need a lot of balancing. i got one right away which was outright impossible to do for me. since they are mandotory, it quickly throws you out of the game that way. :-/
which type of quest? , they are usually meant to be more on the easy side easy to leave time for other stuff. maybe it was bugged or something
Haven't tried the new version yet, but I see that you've changed the way your battle-party is handled to make it easier to organise (or keep organised) Would it be possible to split up your character-list into multiple small lists? If the farm wasn't set to return all characters who aren't actively being milked then you could just store cows/breeders there. Have them rest there when off-duty and set them back to work when rested without ever returning to the main characters page. A separate place for brothel-workers to rest, or combat-troops. TLDR: three or four small groups organised by occupation are easier to understand than one big list of characters.
with the current way you always know everyone that isnt at home is actively doing something, so you don't have to check anything. When characters get removed because of exhaustion you have a good opportunity to replace them/fill requests etc. if you want to.
I strongly disliked that rent thing with increasing days, you felt like you need to make money all the time and can't focus on other things
