V0.6.7 (fixed) Windows +linux
Current Issues:
- In the overworld screen, the menu won't open (no way of saving there or recalling early from an expedition)
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Edit 2:
V0.6.7.1
- Fixed Loading Issues
- Fixed UI scaling
- fixed some other small bugs
Windows:
https://mega.nz/#!EbgThIhD!QMmwJ1b7ZSsLw5uR2lUt3Os-1XOTajN4aKxZqj16Ico
Linux:
https://mega.nz/#!lXgj3CaL!0w88S5qqXwIptRJ3PZqA7Cw05RGedyn238et4jXNY18
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Edit1: Current Issues:
- Cant load from the startscreen (you have to start a game and load from there)
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Saves from previous version are probably mostly compatible (existing characters will lack mount traits).
Download (Windows):
https://mega.nz/#!UXRCHT6L!JfuARAHZLOl4cYspcJtRUjyO1rfqjXACQ4_59TGAB3g
(Forgot to move the locationbuttons and never really tell some controls: IMPORTANT: rightclick to close a town menu (except farm))
This update is mostly focussed on Ui stuff, making everything more accessible with tooltips etc. (The look of the ui will still change a lot, I was mostly just figuring out a general style, using only very few ui-images currently)
Changes:
- UI-changes (some things arent changed/updated as i will completely change them anyway at some point(camp/character creation/battle UI))
- Tooltips for most things (traits,passives etc.)
- Skills to use on the overworld map (mostly based on actual skills, for example teleport to tp characters safely home, heals etc.)
- Main character starts with ow skill based on god selection( Creation: spawn permanent tentacles to refill party, Evolution: transfer mana to other characters)
-Party changes: (Strength value for harvesting/mining etc. based on total strength/ Stealth value based on sizes of characters that changes randomencounterchances)
- Some characters are rideable/flyable etc, changing slower and smaller characters movementspeed on the overworld.(you can now take aquatic characters without movement penalties if you have a bigger mount etc.)
- Centaur type characters also count as mounts
- many small changes
Comments (12)
I was thinking about it earlier, but I had an idea. Why not have a difficulty setting reflect things like enemy abilities and their seduce skill? Easiest difficulty wouldn't have any, medium would only have seduce, harder would implement enemy skills. Easiest way to please the crowd.
Well , I think the current AI difficult is fine. The unique problem I'm facing is the always increasing debt >.< If it was something like every 10 or 5 days debt increases would be fine I wouldn't need to rush so much the game.
how do i move saves?
move the "saveData" folder from the PoP_(version)_Data folder into the new PoP_Data folder (or individual .sav files inside of it into the new saveData folder (saveData folder only exists once you made a save))
Did you disable accessing the menu on map screens? I ask because Esc now does nothing after you go through a portal unless you are in a battle. Also the tool tips for portal rewards goes past the screen border and cuts off between 1/4 and 1/3 of the text.
the menu is not meant to be disabled, its a bug (Also takes away the possibility of recalling home)
Any hope for a Linux build?
currently waiting for bugs etc. I'll post a fixed version for both
Wait so how does on ride a bipedal centaur like the Cow-Girl? (Succubus + Centaur)?
you dont. only the ones with a centaur body have the mount trait. (Pegasus are also flyable, fishtaurs are also swimmable)
Well first off really nice game, keep up the amazing work I would pledge if i could but sadly that doesnt work right now. And i have a question. What does it mean cant unlock stuff if i want a lower difficulty just for a lil bit of casual playing?
Not much currently (you cant unlock starter characters). Eventually you won't be able to complete many achievements which unlock new traits/professions etc., but achievements arent in the game yet
