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August 5, 2026

PoP V0.35

Building/Upgrades:

  • Reworked building upgrades system. Moved some settlement stuff here.

  • It's now part of quick manage screen.

  • Most locations now have things to spend resources on for passive effects/income etc.

  • Added a lot more upgrades. Will likely expand/integrate more stuff here later.

  • For some, you also need to assign a character that fulfills certain requirements.

  • Some spend the character similar to settlements, others just drain stamina etc.

Dating:

  • Cards can now gain exp by being played.

  • Once max exp has reached, can spend it to choose a specific upgrade.

  • Amongst those are also evolutions you can get, sometimes requiring previous changes like increasing LDmg. (blowjob -> deepthroat) etc.

  • Evolved cards reset to a base card with a special trait that grants bonus score each time it's played and +2 rerolls at date start.

  • Upgrades can also be to remove themselves. (if you don't roll good traits early on, you can freely remove it to try again on another base card etc.)

  • Regular skillpoints are more likely to give card options than keywords/changes now. Can also be ready to upgrade immediately.

  • You only get 1 regular skillpoint per sexksill level.

  • Date passives are generally more impactful now. Also added some new ones. More likely to get higher rarity ones.

  • Added some new card traits.

Camp:

  • Simplified camping to one button.

  • Always 1 hour and requires food based on your party food consumption.

  • You can see the expected results on the button. (hp/mana/ambush)

  • Effects vary based on biome.

  • Traits like herbalist/trainer etc. have an automatic impact.

  • Characters can turn 1 milk to 1 food during expeditions. (Can also now turn milk material at home into food resource more efficiently)

Skilltrees:

  • Evo now has a unique global passive for each basespecies to get. non-god special forms also got a unique global passive.

  • Crea has a new set of special powerful upgrades you can use on once per character.

  • Also added new unique normal passives.

  • Decreased cost of some early nodes.

  • Made different category icons more distinct.

Other:

  • Added a new unique character.

  • Added 10 Overworld shrines. (consumable effects. Each portal has a few. )

  • Added item tab to gallery. (can spawn in any after cheating, similar to characters)

  • Can now favourite gallery scenes to put into a special tab. (press f to toggle fav status)

  • Having a large+ worm in party grants special party trait to automatically turn tiles into gravel.

  • "Collect" worker task now collects from all buildings connected by gravel/road.

  • Optimisation stuff. (should lower RAM requirements / prevent some crashes. Also lowers filesize)

Download V0.35.0.0 (only unlockables.save is compatible)

Windows: https://pixeldrain.com/u/A5nncuCb

Linux: https://pixeldrain.com/u/vX9Cqsdq

Comments (5)

D
Daniel Siepman · August 30, 2026

can't repeat tent upgrade.

I
Irefuse Togivemyname · August 18, 2026

I corrupted one of my starters after getting her to arena rank B, and she reset to rank F. Is this intentional?

S
Syvaron · August 18, 2026

yes, arena ranks give stat increases, which would otherwise be unobtainable again.

C
Crabby Jones · August 10, 2026

Liking the new card system as it makes them a bit more interesting, liking the more streamlined building upgrade system, neutral on the camping changes because I rarely camp but I do enjoy that it's simpler to work with, liking the shrines as they add some nifty stuff to expeditions. I do hope there is some more streamlining for Evo/Crea in gaining skill points planned but I also admit I'm not very good at using either as I prefer druid.

C
Cial Northall · August 9, 2026

I really miss the old camping, I felt more in control. I liked having to choose between healing or meditating, the food requirement makes sense but id prefer the old camping with the food mechanic.