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April 13, 2025

DemonDome V0.9.2

Changelog:

Night activity rework:

  • Get a simplified selection of available partners showing types of actions.

  • Certain actions/encounters in the day can guarantee certain characters/categories to appear.

  • After choosing a partner, you can spend ap on multiple actions.

  • Unused ap will lower your exhaustion by that amount.

  • Can learn from partner's skill pool. Each character has a unique card keyword you can only get as/from their max friend training.

Ending:

  • Faster pacing. Strikes needed for elimination lowered to 2.

  • After 4 finalists have been selected, you need to win in a tournament. (only 2 weeks instead of 3)

  • After winning that, you can choose a partner to join you in a special area.

  • You'll get access to special training for that week and have to defeat a boss based on your chosen class. (currently just buffed overseers)

  • Full game is now about 10 weeks until final battle.

Progression:

  • Only Avy starts unlocked.

  • Other characters are unlocked by doing achievements. (can cheat unlock all in menu to test if wanted)

  • Can choose a trait before starting.

  • Unlock new traits by beating specific achievements with that character.

  • Added basic ascension system foundation.

  • Keeps track of highest win for each character/class combination.

Combat:

  • Climaxes add random lust cards to the deck for the remaining battle. (immediately plausible to win through sex with starting deck)

  • Triggered during the active players turn, they get better versions. Enemies get worse cards with ap penalty.

  • Sexual status effects simplified.

  • Single stat points are more impactful:

  • Stat checks are now done by comparing random values from 0 to the relevant stat. Bonuses only increase the maximum. (instead of d20+bonus value)

  • Pain checks compare endurance vs an increasing value starting at 0. + 2 every turn.

  • Added win conditions for vines/frost.

  • water dmg adds to vine duration instead of damaging it.

  • electric dmg only damages adjacent wet parts, but only consumes wet on target.

  • frost consumes wet duration to extend applied frost.

  • Added a bunch of upgrade options to skills.

Reputation:

  • Removed fear as a stat. You now have a general reputation that affects job opportunities and character appearances etc.

  • Increases through volunteer work etc. Decreases through crimes / causing injuries / breaking rules in combat (once per fight).

  • When high, can spend it to gain permanent princess/prime boons. (Random one appears at night if conditions are met)

Other:

  • Each week has a chance to have a special effect active.

  • Morning craft actions can be stockpiled.

  • Can load save at any point.

  • Many bugfixes/small changes.

Current status:

  • Basically playable from start to finish with unlockables/achievements.

  • 12 main characters with unique mechanics.

  • A lot of character art is probably still a placeholder.

  • Most clothing types are missing for most characters, but generally one set available.

  • A lot of rarer abilities don't have their upgrade options, sometimes making them less effective then upgraded basic actions.

  • Missing a lot of content amount for stuff like exploration/dates etc.

  • Missing interesting boss fights/creatures to fight/tame.

  • Not many unique abilities for characters, but direction vaguely there.

  • Balance not tested much and enemies with few clothing options are very weak.

Download V0.9.2:

Windows: https://pixeldrain.com/u/Jse2DJps

Linux: https://pixeldrain.com/u/zhWzZcAd

Comments (5)

K
King Ducky · April 28, 2025

This is a really good. I love how promising this is. I shared Anbcdeptrai's confusion about the mechanics initially though. Hitting people causes eventual limb failure, which causes pain . Hitting with seduction cards causes lust to increase, which however does not lead to a direct score increase. That decreasing lust resistance, i.e. filling the lust bar will add +10 to the score is only communicated via the tooltip, like most of the mechanics. Some things seem to be never made explicit - that the yellow numbers represent stamina cost, the blue ones mana. What the numbers in the top row in the first fight mean, I could not figure out yet, the ones between the words "Preliminary" and the oopponent name.

S
Syvaron · April 29, 2025

that's supposed to be the place in the ranking, but I likely also forgot about that number.

y
yarlin · April 25, 2025

en algun momento planeas hacer un port a algun idioma como por egemplo el español? saludos des de argentina :v

A
Anbcdeptrai · April 19, 2025

This project is very cool but I still don't know how to play after all this time lmao

S
Syvaron · April 19, 2025

What do you mean? For combat, you use your cards on enemy parts. Hitchance is based on some stat roll comparisons. Your cards have 2 sides you can toggle between with right-click. For overall progression, you need to gain score to not be among the last 3 at the end of the week.