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Blood_and_Bruises_LVL4_NO_BloodDecalArray.zip 24.8 MB
June 30, 2025

Compatibility with SMashZ's Deathmatch Blood MOD

Big shoutout to SMashZ’s Mods for the release of a free mod with a really cool "Deathmatch Blood" Texture. Love it.

You can find it here, free to download.
Deathmatch Blood & Barbed Wire Guitar | Patreon


Since that mod doesn't affect the default bruises, unlike mine which changes all 16 maps, I'm happy to say you can use both together! In other words, his mod — or any future one that modifies only the BloodDecalArray.dds and not the bruises masks — is fully compatible with my Bruises mod.

HOWEVER, since my mod already includes a modified BloodDecalArray.dds, I've prepared a new version without that file, so you can enjoy my Level 4 bruises alongside SMash'Z's (or any other creator's) blood effects 🙂

In the two pictures above, you can compare the blood effects:

🩹 The first image shows my version as it appears in my LVL4 mod

🩸 The second image shows @.smashz’s version — with all the intense blood decals and splatter effect.

If you prefer his style, just make sure to use his mod — and use the version of mine included in this post, which is fully compatible because it doesn’t include the BloodDecalArray.dds file.

So, if you want to use both togheter:

1) Remove my previous mod
2) Download my LVL4 version with no blooddecalarray.dds in this post, and put it in mod folder
3) Download SMashZ's from his Patreon and install following his instructions

Enjoy!

Comments (2)

D
Dave · August 6, 2025

Hi ther shiryo great work with this mod and i love the amount of options u have for ur bloodmod. i had a question about like if this file attached can be just placed in the mods folder and use sul blood mod instead of smash blood and would it still work? well i just tested and it didnt really work as sul blood mod was still the same as before so i was wondering if u consider doing a compatibility of this with sul's EXTREME BLOOD MOD VERSION 2 which as much as i love that blood mod, i hate the "bruising" texture (if u can even call it brusing cause by looking at it looks like dried up mud before the blood comes in) so ya if its possible could u sort of merge the two mods i guess where the bruising part is urs and the blood effects are from sul blood mod. so ya thats all thanks bro again appreciate the work u do.

S
Shiryo · August 6, 2025

Let me see if I got this right. You’d like to have my version of the bruises, but with the final blood-on-skin effect from Sul’s mod (the one he pulled and no longer shares). If that’s the case, the issue is that — from what I understand about his mod — both affect the same texture files. The difference is that in his, I believe there’s a kind of pasted-on blood effect that’s applied to all the maps. In mine, on the other hand, the texture is “hand-drawn” individually, designed in a way that looks like a bruise at first (when semi-transparent) and then becomes a believable blood effect once fully visible. That’s why the bruising phase — before the blood kicks in — looks more realistic. In his, you get a texture shaped like dripping blood, which makes it look more like smeared skin until it turns bright red — less like bruising, more like a stain. Unfortunately, that also means we’re both modifying the same files, so no — you can’t really have the starting effect from mine and the final result from his in a clean merge. That said, I could try making a new version where, by playing with transparency, I aim to make the final blood effect look a bit more like something that “drips”, like in his final result,while still keeping the current (or better) bruised look during the early phase. It’s definitely an idea and a challenge for the next update.