π₯ Cock Hero v0.05.1 Public β Balance, Voice Packs, Toy Support, and Fixes
This update is focused on polish, balance, voice support, toy improvements, Rhythm Mode reliability, and a long list of fixes based on feedback from the v0.05 launch.
v0.05 was a huge systems update. This patch is about making those systems feel better: Tower Mode should be more balanced, items should have clearer roles, Succubus encounters should carry more tension, Rhythm Mode should be smoother with toys, and the new voice packs give more personality and better player pronoun support.
New Mini Voice Packs
Two new mini voice packs have been added:
- Chariot
- Pepper
These are smaller voice packs focused on the most important gameplay moments, tags, wins, failures, item reactions, and Tower Mode events.
Chariot brings a cold, disciplined, ex-special-forces instructor style.
Pepper brings a playful, bratty temptress style focused on teasing, temptation, and making you want to give in.
Pronoun Selection Added
Pronoun selection has been added.
You can now choose pronouns by clicking the main menu title or through the settings menu.
Voice lines that include masculine wording now have alternate versions where applicable, and the nonbinary option avoids gendered wording entirely.
Major Item Balance Changes
This update includes a large balance pass on Tower Mode items, especially around defensive tools, Succubus encounters, combo builds, and run-saving options.
Slowdown Buff
Slowdown no longer breaks combo.
This gives Slowdown a much stronger role as an alternative to Break. You can reduce pressure without sacrificing combo-based builds, Combo Cruncher progress, or SuccuStore effects that reward combo growth.
Escape Rope Nerf
Escape Rope has been heavily nerfed.
- Spawn rate reduced from 3% to 0.5%
- Store cost increased from 500 to 1250 Coins
Escape Rope was showing up too often and removing too much tension from Succubus events. It is intended to be a rare emergency escape tool, not something you can rely on constantly.
Resupply Nerf
Resupply has been nerfed.
- Spawn rate reduced from 3% to 1%
- Store cost increased from 500 to 650 Coins
Resupply was too efficient because it effectively gave both a break and a shop opportunity. This change makes it less common and more expensive while keeping it useful as a strategic recovery tool.
SuccuShield Rework
SuccuShield purchase costs have been reduced, while upgrade costs remain unchanged.
Purchase cost changes:
- Level 1: 300 to 150
- Level 2: 250 to 125
- Level 3: 150 to 100
- Level 4: 125 to 75
- Level 5: 100 to 50
Max charges reduced:
- 15 to 10
SuccuShields were too expensive for a consumable defensive option, especially after the Escape Rope nerf. They should now be easier to buy, but the lower max charge count means you still need to use them carefully.
Break Rebalance
Break has been adjusted.
Duration changes:
- Level 1: 5 seconds, unchanged
- Level 2: 10 to 8 seconds
- Level 3: 15 to 12 seconds
- Level 4: 25 to 18 seconds
- Level 5: 50 to 25 seconds
Other changes:
- Spawn rate increased from 3% to 6%
- Level 5 upgrade cost reduced from 1250 to 950 coins
Break is still one of the strongest defensive tools in the game, but the old high-level durations were too powerful and removed too much tension. It now appears more often, but gives less total recovery time at higher levels.
Combo Cruncher Buff
Combo Cruncher has been buffed.
Combo Cruncher now gives much larger objective rewards when cashing in combo.
Previously, around 1000 combo would only remove about 14 seconds from a timer objective. Now, that same amount gives around 34 seconds of progress.
This should make Combo Cruncher feel more active, more rewarding, and more worth building around.
Apex Lure Buff
Apex Lure now gives additional SuccuCoin rewards.
- +1 SuccuCoin immediately on use
- +1 SuccuCoin after completing the summoned Succubus encounter
Previously, it was often better to simply wait for natural Succubus spawns. Apex Lure should now feel more rewarding as a deliberate risk/reward choice for farming SuccuCoins.
Tower Mode Changes
Tower Mode received several fixes and balance improvements.
- Three-choice Tower selection timer increased from 15 seconds to 30 seconds
- Succubus event weight increased by 3x during SuccuSlayer objectives
- Fixed loadout screen not spawning if you edited your loadout in the round before the Shopkeeper
- Fixed Timer and Strokes objectives not progressing during Deal with the Devil modifier sessions
- Fixed Public Safety challenge not tracking SuccuSlayer wins in Classic Mode
- Fixed money spent not tracking for the Customer Loyalty challenge
- Fixed SuccuCoin count tracking for the Emberβs Fave challenge
- Fixed All or Nothing modifier effects applying to offensive item usage
Rhythm Mode & Toy Support
This update includes several important Rhythm Mode and sex toy improvements.
- Added in-game metronome volume slider to the pause menu
- Fixed metronome volume setting not applying to Rhythm Mode
- Improved beat scheduling for sex toys in Rhythm Mode
- Added FunScript buffering to Handy WiFi mode
- Fixed oscillation support for Intiface toys
- Improved WEBP preloading in music mode to reduce stuck or failed media loads
If you use a Handy, WiFi mode is now strongly recommended for Rhythm Mode. FunScript buffering massively improves response speed and is a great test case for Handy V2 overclocking.
Intiface oscillation support has also been fixed and confirmed working.
Brain Melter & Media Improvements
Brain Melter and media handling received more stability improvements.
- Added Auto Brain Melter toggles back for Cum events
- Added Auto Brain Melter toggles back for Succubus events
- Improved video draw logic to reduce duplicate media
- Improved layout media swapping so media should no longer get stuck in a slot
- Improved WEBP preloading in music mode
These changes should reduce visual bugs, stuck slots, failed media loads, and duplicate media behavior during longer or more intense sessions.
UI & Visibility Fixes
- Fixed Health Bar visibility setting being ignored after re-toggling Hide UI with ALT
- Fixed Dealer Text visibility setting being ignored after re-toggling Hide UI with ALT
Voice Line Fixes
- Fixed SPH voice lines not triggering on tagged media
- Added mini voice packs for Chariot and Pepper
- Added pronoun-aware voice line variants
Performance & Stability
- Fixed a memory leak during longer Tower Mode sessions
- Improved media handling during longer runs
- Improved Rhythm Mode media preloading reliability
Notes
This update should make Tower Mode feel fairer, more strategic, and more stable while keeping Succubus events dangerous.
Defensive items should now have more distinct identities:
- Slowdown preserves combo
- Break gives stronger recovery but shorter high-level relief
- SuccuShield is cheaper but must be managed carefully
- Escape Rope is now a rare emergency tool
- Resupply is still strong, but no longer appears as freely
Rhythm Mode should also feel much better with supported toys, especially Handy WiFi users.
Thank you for the feedback after v0.05. This patch is built directly around making the new systems smoother, sharper, and more fun to replay.
π Public Build Notes
The public build includes the core game systems and a curated set of content for the main experience.
Some packs appear as previews so players can see what is available in the full Patreon version without including the full pack content.
Sex toy support and custom content importing are available in the Patreon supporter builds.
The public build is available now on itch.io:
https://cockherogame.itch.io/cock-hero
MIRROR:
MEGA
Thank you for all the feedback after v0.05.
This patch is built around making the new systems smoother, sharper, and more fun to replay.
Enjoy the climb. π
Comments (5)
Hope there is a Chinese version.
How do you connect handy 2 it says connected but nothing happens?
Hello! Can I get the cheat codes for the new version? They doesn't seem to work anymore :(
can we have a mega file download link. itch maybe bew having issues with their servers.
ill upload later today < 3
