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👀 A First Look at v0.04 (1 of 17)
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November 17, 2025

👀 A First Look at v0.04

v0.04 is shaping up to be the biggest gameplay update so far, so here’s a first look at the new systems and upgrades coming in this build.

🏆 In-Game Challenges

Challenges are now a full progression system plugged directly into the core loop.

  • Launching with 40+ challenges across different playstyles: edging, risk-taking, consistency, item usage, and more.

  • Every run now has direction: you’re chasing specific goals, not just trying to survive the beat.

  • Completing challenges feeds into XP, unlock points, player cards, and packs, so your sessions always move your account forward.

🎴 Player Cards

Player Cards let you customize how you appear in-game and show off your grind.

  • Unlock new cards by completing challenges and leveling your account.

  • Build a collection that reflects your playstyle, dedication, and… questionable life choices.

⭐ Favorites System (Press B)

You can finally tell the game what you’re actually into.

  • Press B during a scene to favorite that piece of media.

  • Favorited media has a higher chance of showing up in future runs.

  • In the pause menu, you can tune how strong that bias is – from “slight boost” to “only feed me the good shit.”

📋 Challenge Tracking UI

No guessing what you’re working on.

  • A dedicated in-game view shows your active challenges and progress.

  • Quickly see what’s close to completion and adjust your play to finish them off.

🔌 Intiface & Toy Support

v0.04 also adds brand-new Intiface integration for those playing with toys:

  • Connect supported devices through Intiface and sync them to the beat and in-game events.

  • If your toy works in Intiface, there’s a good chance it’ll work here too (within the limits of their API).

🎁 And There’s More…

This still isn’t everything. There are extra systems, tweaks, and surprises I’m keeping under wraps so there’s still some “oh shit” moments when you load into the new build.

📅 Target Release Timing

The current target for this update is November 28.

If it needs a bit more time to hit the level of stability and polish I’m aiming for, I’ll take that time and let you know—no crunch, no shipping something that feels half-baked.

Either way, we’re very close, and your support is what makes it possible to keep pushing the game forward like this. 💜

Comments (2)

j
jay bee · November 17, 2025

These are some excellent changes and updates! Keep up the great work

C
Cock Hero · November 18, 2025

aw shucks thank you so much < 3